Catch-Up Commit

This commit is contained in:
paradizelost 2017-07-13 23:24:42 -05:00
parent 2199b449bb
commit 6ede729aed
15 changed files with 153 additions and 115 deletions

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@ -46,6 +46,13 @@ module.exports = {
let newmax = Game.rooms[roomname].memory[rolename]
return 'Old Max:'+currentmax+' New Max:'+newmax
},
setmax: function(role,roomname,count){
let rolename = 'max' + role + 's'
let currentmax = Game.rooms[roomname].memory[rolename]
Game.rooms[roomname].memory[rolename] = count
let newmax = Game.rooms[roomname].memory[rolename]
return 'Old Max:'+currentmax+' New Max:'+newmax
},
increase: function(role,roomname){
let rolename = 'max' + role + 's'
let currentmax = Game.rooms[roomname].memory[rolename]

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@ -1,5 +1,5 @@
if(containers.count==0 && structure_extensions.count==0 && storage.count==0 && miners.count==0){spawn harvester} else { spawn miners and haulers}
require('role.' + creep.memory.role).run(creep)
_.forEach(Game.creeps, creep => creep.suicide())
_.forEach(Game.rooms[roomname].constructionSites, cs=>cs.remove())
serializePos: function(pos) {

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@ -40,6 +40,8 @@ let buildparts = {
for(let spawn of myspawns){
if(!spawn.spawning){
for(let totry of [
[MOVE,MOVE,MOVE,MOVE,WORK,WORK,WORK,WORK,CARRY,CARRY,CARRY,CARRY],
[MOVE,MOVE,MOVE,WORK,WORK,WORK,CARRY,CARRY,CARRY],
[MOVE,MOVE,WORK,WORK,CARRY,CARRY],
[MOVE,WORK,CARRY]
@ -236,16 +238,14 @@ let buildparts = {
for(let spawn of myspawns){
if(!spawn.spawning){
for(let totry of [
[WORK,WORK,WORK,WORK,WORK,WORK,WORK,WORK,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,MOVE,MOVE,MOVE,MOVE],
[WORK,WORK,WORK,WORK,WORK,WORK,WORK,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,MOVE,MOVE,MOVE,MOVE],
[WORK,WORK,WORK,WORK,WORK,WORK,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,MOVE,MOVE,MOVE,MOVE],
[WORK,WORK,WORK,WORK,WORK,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,MOVE,MOVE,MOVE,MOVE],
[WORK,WORK,WORK,WORK,CARRY,CARRY,CARRY,CARRY,CARRY,CARRY,MOVE,MOVE,MOVE,MOVE],
[WORK,WORK,WORK,WORK,CARRY,CARRY,CARRY,CARRY,MOVE,MOVE,MOVE,MOVE],
[WORK,WORK,WORK,CARRY,CARRY,CARRY,MOVE,MOVE,MOVE,MOVE],
[MOVE,MOVE,WORK,WORK,WORK,CARRY,CARRY,CARRY],
[MOVE,MOVE,WORK,WORK,CARRY,CARRY],
[MOVE,WORK,CARRY]
[MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY],//RCL8
[MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY],//RCL7
[MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY],//RCL6
[MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY],//RCL5
[MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY],//RCL4
[MOVE,WORK,CARRY,MOVE,WORK,CARRY,MOVE,WORK,CARRY],//RCL3
[MOVE,WORK,CARRY,MOVE,WORK,CARRY],//RCL2
[MOVE,WORK,CARRY]//RCL1
]){
let ispossible = spawn.canCreateCreep(totry)
if(ispossible==OK){

35
initroom.js Normal file
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@ -0,0 +1,35 @@
let initroom = {
run: function(name) {
console.log('Initing room ' + name)
if(Game.rooms[name].memory.CreepNum == undefined){Game.rooms[name].memory.CreepNum=0}
if(Game.rooms[name].memory.minbuildpct == undefined){Game.rooms[name].memory.minbuildpct=-1}
if(Game.rooms[name].memory.minupgradepct == undefined){Game.rooms[name].memory.minupgradepct=.5}
if(Game.rooms[name].memory.minrepairpct == undefined){Game.rooms[name].memory.minrepairpct=.5}
if(Game.rooms[name].memory.maxbuilders == undefined){ Game.rooms[name].memory.maxbuilders =1 }
if(Game.rooms[name].memory.maxnrbuilders == undefined){ Game.rooms[name].memory.maxnrbuilders =0 }
if(Game.rooms[name].memory.maxclaimers == undefined){ Game.rooms[name].memory.maxclaimers =0 }
if(Game.rooms[name].memory.maxupgraders == undefined){ Game.rooms[name].memory.maxupgraders = 2 }
if(Game.rooms[name].memory.maxminers == undefined){ Game.rooms[name].memory.maxminers = 2 }
if(Game.rooms[name].memory.maxminer2s == undefined){ Game.rooms[name].memory.maxminer2s = 0 }
if(Game.rooms[name].memory.maxnrminers == undefined){ Game.rooms[name].memory.maxnrminers = 0 }
if(Game.rooms[name].memory.maxhaulers == undefined){ Game.rooms[name].memory.maxhaulers = 2 }
if(Game.rooms[name].memory.maxhauler2s == undefined){ Game.rooms[name].memory.maxhauler2s = 1 }
if(Game.rooms[name].memory.maxhauler3s == undefined){ Game.rooms[name].memory.maxhauler3s = 0 }
if(Game.rooms[name].memory.maxwarriors == undefined){ Game.rooms[name].memory.maxwarriors = 0 }
if(Game.rooms[name].memory.maxtowerrechargers == undefined){ Game.rooms[name].memory.maxtowerrechargers = 0 }
if(Game.rooms[name].memory.maxharvesters == undefined){ Game.rooms[name].memory.maxharvesters = 0 }
if(Game.rooms[name].memory.maxharvester2s == undefined){ Game.rooms[name].memory.maxharvester2s = 0 }
if(Game.rooms[name].memory.maxrepairbots == undefined){ Game.rooms[name].memory.maxrepairbots = 1 }
if(Game.rooms[name].memory.minworkenergypct == undefined){ Game.rooms[name].memory.minworkenergypct = 0.3 }
if(Game.rooms[name].memory.builderparkx==undefined){Game.rooms[name].memory.builderparkx=24}
if(Game.rooms[name].memory.builderparky==undefined){Game.rooms[name].memory.builderparky=24}
if(Game.rooms[name].memory.hauler2parkx==undefined){Game.rooms[name].memory.hauler2parkx=24}
if(Game.rooms[name].memory.hauler2parky==undefined){Game.rooms[name].memory.hauler2parky=24}
if(Game.rooms[name].memory.upgraderparkx==undefined){Game.rooms[name].memory.upgraderparkx=24}
if(Game.rooms[name].memory.upgraderparky==undefined){Game.rooms[name].memory.upgraderparky=24}
if(Game.rooms[name].memory.warriorparkx==undefined){Game.rooms[name].memory.warriorparkx=15}
if(Game.rooms[name].memory.warriorparky==undefined){Game.rooms[name].memory.warriorparky=34}
Game.rooms[name].memory.hasbeeninited=1
}
}
module.exports = initroom

125
main.js
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@ -1,39 +1,37 @@
'use strict';
global.Empire = require("Empire")
let roleBuilder=require('role.builder');
let roleClaimer=require('role.claimer');
let roleMiner=require('role.miner');
let roleHauler=require('role.hauler')
let roleHauler2=require('role.hauler2')
let roleUpgrader=require('role.upgrader')
let roleTowerrecharger=require('role.recharger')
let runSources=require('sourceprocessing')
let roleRepairbot=require('role.repairbot')
let runTower = require('tower');
let assignMiners=require('sproc')
let roleWarrior=require('role.warrior')
let rolenrBuilder=require('role.nrbuilder')
let rolenrMiner=require('role.nrminer')
let processSpawns=require('spawnprocessing')
let minerals=require('mineralprocessing')
let roleMiner2=require('role.miner2')
let roleHauler3=require('role.mineralhauler')
let minedproc = require('MinedMineralProc')
//let runTower = require('tower');
//let assignMiners=require('sproc')
//let processSpawns=require('spawnprocessing')
//let minerals=require('mineralprocessing')
//let minedproc = require('MinedMineralProc')
//let runSources=require('sourceprocessing')
global.verbosity=0
module.exports.loop = function () {
console.log('---START---')
if(global.verbosity>0){
console.log('---START---')
}
for(let name in Memory.creeps) {
if(!Game.creeps[name]) {
delete Memory.creeps[name];
if(global.verbosity>0){
console.log('Clearing non-existing creep memory:', name);
}
}
}
for(let myroom of _.filter(Game.rooms, 'controller.my')) {
let name = myroom.name
if(global.verbosity>0){
console.log('---'+name+'---')
runTower.tick(name);
assignMiners.tick(name)
runSources.tick(name)
minedproc.tick(name)
}
if(Game.rooms[name].memory.hasbeeninited==undefined){
console.log('initing')
require('initroom').run(name)
}
require('tower').tick(name);
require('sproc').tick(name) // assignMiners
require('sourceprocessing').tick(name)
require('MinedMineralProc').tick(name)
try{
let roomenergy = Game.rooms[name].energyAvailable
let allstorage = Game.rooms[name].find(FIND_STRUCTURES, {filter: (s) => {return ( s.structureType == STRUCTURE_CONTAINER || s.structureType == STRUCTURE_STORAGE)}})
@ -53,87 +51,26 @@ module.exports.loop = function () {
Game.rooms[name].memory.storagepercent = usedstorage/mycapacity
Game.rooms[name].memory.containerstoragepercent = containerusedstorage/containercapacity
if(!(Game.rooms[name].memory.containerstoragepercent >-.1)){Game.rooms[name].memory.containerstoragepercent=0}
if(global.verbosity>0){
console.log('-------')
console.log('Room "'+name+'" has '+roomenergy+' energy : Using ' + usedstorage + ' of ' + mycapacity + ', ' + Game.rooms[name].memory.storagepercent * 100 + '% Storage, ' + containerusedstorage + ' of ' + containercapacity + ':' + Game.rooms[name].memory.containerstoragepercent *100+ '% in containers')
}
} catch(e){}
if(Game.rooms[name].memory.CreepNum == undefined){Game.rooms[name].memory.CreepNum=0}
if(Game.rooms[name].memory.minbuildpct == undefined){Game.rooms[name].memory.minbuildpct=.5}
if(Game.rooms[name].memory.minupgradepct == undefined){Game.rooms[name].memory.minupgradepct=.5}
if(Game.rooms[name].memory.minrepairpct == undefined){Game.rooms[name].memory.minrepairpct=.5}
if(Game.rooms[name].memory.maxbuilders == undefined){ Game.rooms[name].memory.maxbuilders =1 }
if(Game.rooms[name].memory.maxnrbuilders == undefined){ Game.rooms[name].memory.maxnrbuilders =0 }
if(Game.rooms[name].memory.maxclaimers == undefined){ Game.rooms[name].memory.maxclaimers =0 }
if(Game.rooms[name].memory.maxupgraders == undefined){ Game.rooms[name].memory.maxupgraders = 2 }
if(Game.rooms[name].memory.maxminers == undefined){ Game.rooms[name].memory.maxminers = 2 }
if(Game.rooms[name].memory.maxminer2s == undefined){ Game.rooms[name].memory.maxminer2s = 0 }
if(Game.rooms[name].memory.maxnrminers == undefined){ Game.rooms[name].memory.maxnrminers = 0 }
if(Game.rooms[name].memory.maxhaulers == undefined){ Game.rooms[name].memory.maxhaulers = 2 }
if(Game.rooms[name].memory.maxhauler2s == undefined){ Game.rooms[name].memory.maxhauler2s = 1 }
if(Game.rooms[name].memory.maxhauler3s == undefined){ Game.rooms[name].memory.maxhauler3s = 0 }
if(Game.rooms[name].memory.maxwarriors == undefined){ Game.rooms[name].memory.maxwarriors = 0 }
if(Game.rooms[name].memory.maxtowerrechargers == undefined){ Game.rooms[name].memory.maxtowerrechargers = 0 }
if(Game.rooms[name].memory.maxharvesters == undefined){ Game.rooms[name].memory.maxharvesters = 0 }
if(Game.rooms[name].memory.maxharvester2s == undefined){ Game.rooms[name].memory.maxharvester2s = 0 }
if(Game.rooms[name].memory.maxrepairbots == undefined){ Game.rooms[name].memory.maxrepairbots = 0 }
if(Game.rooms[name].memory.minworkenergypct == undefined){ Game.rooms[name].memory.minworkenergypct = 0.3 }
if(Game.rooms[name].memory.builderparkx==undefined){Game.rooms[name].memory.builderparkx=24}
if(Game.rooms[name].memory.builderparky==undefined){Game.rooms[name].memory.builderparky=24}
if(Game.rooms[name].memory.hauler2parkx==undefined){Game.rooms[name].memory.hauler2parkx=24}
if(Game.rooms[name].memory.hauler2parky==undefined){Game.rooms[name].memory.hauler2parky=24}
if(Game.rooms[name].memory.upgraderparkx==undefined){Game.rooms[name].memory.upgraderparkx=24}
if(Game.rooms[name].memory.upgraderparky==undefined){Game.rooms[name].memory.upgraderparky=24}
if(Game.rooms[name].memory.warriorparkx==undefined){Game.rooms[name].memory.warriorparkx=15}
if(Game.rooms[name].memory.warriorparky==undefined){Game.rooms[name].memory.warriorparky=34}
processSpawns.tick(name)
minerals.tick(name)
require('spawnprocessing').tick(name)
require('mineralprocessing').tick(name)
}
let mycreeps = Game.creeps
for(let mycreep in mycreeps){
try{
let creep = mycreeps[mycreep]
if(creep.memory.role == 'miner'){
roleMiner.run(creep)
}
if(creep.memory.role=='miner2'){
roleMiner2.run(creep)
}
if(creep.memory.role == 'claimer'){
roleClaimer.run(creep)
}
if(creep.memory.role == 'hauler'){
roleHauler.run(creep)
}
if(creep.memory.role == 'hauler2'){
roleHauler2.run(creep)
}
if(creep.memory.role == 'hauler3'){
roleHauler3.run(creep)
}
if(creep.memory.role == 'builder'){
roleBuilder.run(creep)
}
if(creep.memory.role == 'upgrader'){
roleUpgrader.run(creep)
}
if(creep.memory.role=='towerrecharger'){
roleTowerrecharger.run(creep)
}
if(creep.memory.role == 'repairbot'){
roleRepairbot.run(creep)
}
if(creep.memory.role=='warrior'){
roleWarrior.run(creep)
}
if(creep.memory.role=='nrbuilder'){
rolenrBuilder.run(creep)
}
if(creep.memory.role=='nrminer'){
rolenrMiner.run(creep)
}
require('role.' + creep.memory.role).run(creep)
} catch (e) {
//console.log(e.toString)
}
}
console.log('----END---')
if(global.verbosity>0){
console.log('----END---')
}
}

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@ -8,7 +8,9 @@ let assignMiner2s = {
let myminers = _.filter(allminers, (creep) => (creep.memory.destsource != undefined && creep.memory.destsource.id==source.id && creep.memory.role=='miner'));
let sourcecount = sources.length
let persrc = allminers.length / sourcecount
console.log('My Assigned miner2s: ' +myminers.length + ' Max per source:' + persrc + ' Total Miner2s:' + allminers.length + ' Total Sources:' + sourcecount + ' Unassigned Miners:' + unassignedminers.length)
if(global.verbosity>0){
console.log('My Assigned miner2s: ' +myminers.length + ' Max per source:' + persrc + ' Total Miner2s:' + allminers.length + ' Total Sources:' + sourcecount + ' Unassigned Miners:' + unassignedminers.length)
}
if(unassignedminers.length > 0){
if(myminers.length >= persrc){
//break;

14
proc.sales.js Normal file
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@ -0,0 +1,14 @@
/*
Create order for energy and set price, store order id in room
if terminal has more than X in it, extend the sell order
if energy cost is below X buy it, and resell it at higher price
Game.market.createOrder(ORDER_SELL,RESOURCE_ENERGY,PRICE,AMOUNT,ROOM)
Game.market.createOrder(ORDER_SELL,RESOURCE_ENERGY,.03,10000,'W53N52')
Game.market.extendOrder('5953e604f605574924e58ec0',10000)
*/
module.exports = {
};

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@ -16,7 +16,7 @@ let roleBuilder = {
if(creep.memory.building) {
if(creep.memory.buildsite==undefined|| Game.getObjectById(creep.memory.buildsite.id) == undefined){
creep.memory.buildsite = Game.rooms[creep.memory.originroom].find(FIND_CONSTRUCTION_SITES)[0];
creep.memory.buildsite = creep.pos.findClosestByRange(FIND_CONSTRUCTION_SITES);
}
let target = Game.getObjectById(creep.memory.buildsite.id)
if(target) {

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@ -9,7 +9,7 @@ let rolenrBuilder = {
creep.memory.building = true;
creep.say('building');
}
if(Game.flags.nrbuild.room == creep.room){
if(Game.flags.nrbuild.pos.isEqualTo(creep.pos) && creep.room == Game.flags.nrbuild.room){
if(creep.memory.originroom === undefined){
creep.memory.originroom = creep.room.name
creep.memory.role = 'builder'

View File

@ -1,9 +1,10 @@
let assignMiners=require('sproc')
let rolenrMiner = {
run: function(creep) {
if(Game.flags.nrbuild.room == creep.room){
if(creep.memory.destsource==undefined){
if(Game.flags.nrbuild.pos.isEqualTo(creep.pos) && creep.room == Game.flags.nrbuild.room){
if(creep.memory.destsource===undefined){
console.log("changing role from nrminer to miner")
creep.memory.role='miner'
assignMiners(creep.roomName)
}

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@ -12,7 +12,9 @@ let runSources = {
let myhaulers = _.filter(allhaulers, (creep) => (creep.memory.destsource != undefined && creep.memory.destsource.id==source.id && creep.memory.role=='hauler'));
let sourcecount = sources.length
let persrc = allhaulers.length / sourcecount
console.log('My Assigned Haulers: ' +myhaulers.length + ' Max per source:' + persrc + ' Total Haulers:' + allhaulers.length + ' Total Sources:' + sourcecount + ' Unassigned Haulers:' + unassignedhaulers.length)
if(global.verbosity>0){
console.log('My Assigned Haulers: ' +myhaulers.length + ' Max per source:' + persrc + ' Total Haulers:' + allhaulers.length + ' Total Sources:' + sourcecount + ' Unassigned Haulers:' + unassignedhaulers.length)
}
if(unassignedhaulers.length > 0){
if(myhaulers.length < persrc){
unassignedhaulers[0].memory.destsource = source

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@ -7,8 +7,10 @@ let processSpawns = {
}
let energyready = Game.rooms[roomname].energyAvailable
let energymax = Game.rooms[roomname].energyCapacityAvailable
if(global.verbosity>0){
console.log(Game.rooms[roomname].memory.tickssincespawn)
console.log(energyready / energymax)
}
if(energyready==energymax || energyready / energymax > .5 ||Game.rooms[roomname].memory.tickssincespawn>50){
Game.rooms[roomname].memory.tickssincespawn=0
let allcreeps = _.filter(Game.rooms[roomname].find(FIND_MY_CREEPS));
@ -29,62 +31,92 @@ let processSpawns = {
//console.log(allcreeps.length + " " + allbuilders.length + " " + allminers.length + " " + allhaulers.length + " " + allhauler2s.length + " " + alltowerrechargers.length + " " + allrepairbots.length + " " + allupgraders.length + " " + allwarriors.length)
for(let spawn of myspawns){
if(!spawn.spawning && !spawn.memory.spawnqueued){
if(global.verbosity>0){
console.log('WOULD SPAWN AT '+ spawn.name)
}
//spawn.memory.spawnqueued=true
if(Game.rooms[roomname].memory.maxminers > allminers.length){
if(global.verbosity>0){
console.log('spawn miner')
}
buildparts.tick(roomname,'miner')
spawn.memory.spawnqueued=true
} else if(Game.rooms[roomname].memory.maxminer2s > allminer2s.length){
if(global.verbosity>0){
console.log('spawn miner2s')
}
buildparts.tick(roomname,'miner2')
spawn.memory.spawnqueued=true
} else if(Game.rooms[roomname].memory.maxhaulers > allhaulers.length){
if(global.verbosity>0){
console.log('spawn hauler')
}
buildparts.tick(roomname,'hauler')
spawn.memory.spawnqueued=true
}else if(Game.rooms[roomname].memory.maxhauler3s > allhauler3s.length){
if(global.verbosity>0){
console.log('spawn hauler3')
}
buildparts.tick(roomname,'hauler3')
spawn.memory.spawnqueued=true
}else if(Game.rooms[roomname].memory.maxupgraders > allupgraders.length){
if(global.verbosity>0){
console.log('spawn upgrader')
}
buildparts.tick(roomname,'upgrader')
spawn.memory.spawnqueued=true
} else if(Game.rooms[roomname].memory.maxhauler2s > allhauler2s.length){
if(global.verbosity>0){
console.log('spawn hauler2')
}
buildparts.tick(roomname,'hauler2')
spawn.memory.spawnqueued=true
} else if(Game.rooms[roomname].memory.maxtowerrechargers > alltowerrechargers.length){
if(global.verbosity>0){
console.log('spawn towerrecharger')
}
buildparts.tick(roomname,'towerrecharger')
spawn.memory.spawnqueued=true
} else if(Game.rooms[roomname].memory.maxrepairbots > allrepairbots.length){
if(global.verbosity>0){
console.log('spawn repairbot')
}
buildparts.tick(roomname,'repairbot')
spawn.memory.spawnqueued=true
}else if(Game.rooms[roomname].memory.maxbuilders > allbuilders.length){
if(global.verbosity>0){
console.log('spawn builder')
}
buildparts.tick(roomname,'builder')
spawn.memory.spawnqueued=true
} else if (Game.rooms[roomname].memory.maxwarriors > allwarriors.length){
if(global.verbosity>0){
console.log('spawn warrior')
}
buildparts.tick(roomname,'warrior')
} else if(Game.rooms[roomname].memory.maxclaimers > allclaimers.length){
if(global.verbosity>0){
console.log('spawn claimer')
}
buildparts.tick(roomname,'claimer')
} else if(Game.rooms[roomname].memory.maxnrbuilders > allnrbuilders.length){
if(global.verbosity>0){
console.log('spawn nrbuilder')
}
buildparts.tick(roomname,'nrbuilder')
} else if(Game.rooms[roomname].memory.maxnrminers > allnrminers.length){
if(global.verbosity>0){
console.log('spawn nrminer')
}
buildparts.tick(roomname,'nrminer')
} else {}
} else if (!spawn.spawning && spawn.memory.spawnqueued) {
spawn.memory.spawnqueued=false
if(global.verbosity>0){
console.log('clearing spawn queue')
}
} else if (spawn.spawning && !spawn.memory.spawnqueued){
spawn.memory.spawnqueued=true
}

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@ -8,7 +8,9 @@ let assignMiners = {
let myminers = _.filter(allminers, (creep) => (creep.memory.destsource != undefined && creep.memory.destsource.id==source.id && creep.memory.role=='miner'));
let sourcecount = sources.length
let persrc = allminers.length / sourcecount
console.log('My Assigned Miners: ' +myminers.length + ' Max per source:' + persrc + ' Total Miners:' + allminers.length + ' Total Sources:' + sourcecount + ' Unassigned Miners:' + unassignedminers.length)
if(global.verbosity>0){
console.log('My Assigned Miners: ' +myminers.length + ' Max per source:' + persrc + ' Total Miners:' + allminers.length + ' Total Sources:' + sourcecount + ' Unassigned Miners:' + unassignedminers.length)
}
if(unassignedminers.length > 0){
if(myminers.length >= persrc){
//break;

View File

@ -34,9 +34,15 @@ var towers = {
{
if(closestDamagedStructure) {
if(Game.rooms[roomname].memory.containerstoragepercent > .8){
if(global.verbosity>0){
console.log("tower repairing. Currently at: " + Game.rooms[roomname].memory.containerstoragepercent)
}
tower.repair(closestDamagedStructure);
} else { console.log("tower waiting for more storage. Currently at: " + Game.rooms[roomname].memory.containerstoragepercent)}
} else {
if(global.verbosity>0){
console.log("tower waiting for more storage. Currently at: " + Game.rooms[roomname].memory.containerstoragepercent)
}
}
}
}