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bug fix
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@ -16,7 +16,7 @@ let Phase1 = {
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}
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if(Game.rooms[room].controller.ticksToDowngrade > CONTROLLER_DOWNGRADE[Game.rooms[room].controller.level]*.8){
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Game.rooms[room].memory.NeedsRecharge=0
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console.log(Game.rooms[room].memory.NeedsRecharge)
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console.log(room + 'needs recharge: ' + Game.rooms[room].memory.NeedsRecharge)
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}
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if(Game.flags.debug && Game.flags.debug.room == Game.rooms[room]){
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console.log(room)
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