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fix again
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@ -50,7 +50,8 @@ let Phase1 = {
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} else { if(Game.flags.debug && Game.flags.debug.room == Game.rooms[room]){console.log("Not spawning miner in " + room + ", waiting for regen")}}
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}
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if(Game.rooms[room].find(FIND_MY_STRUCTURES, {filter: {structureType: STRUCTURE_TERMINAL}}).length > 0){
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if(Game.rooms[room].terminal.store[RESOURCE_ENERGY]>200000){
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if(Game.rooms[room].terminal.storage[RESOURCE_ENERGY] > 200000){
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console.log("")
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require('proc.market').sellEnergy(room)
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}
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}
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