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fix
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@ -49,7 +49,7 @@ let Phase1 = {
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require('proc.spawning').spawnminer(room)
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} else { if(Game.flags.debug && Game.flags.debug.room == Game.rooms[room]){console.log("Not spawning miner in " + room + ", waiting for regen")}}
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}
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if((game.rooms[room].terminal.store[RESOURCE_ENERGY] > 200000 )){
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if((Game.rooms[room].terminal.store[RESOURCE_ENERGY] > 200000 )){
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require('proc.market').sellEnergy(room)
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}
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//require('proc.market').sellEnergy(room)
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