screeps/mineralprocessing.js
2017-06-06 13:17:26 -05:00

22 lines
1.4 KiB
JavaScript

let assignMiner2s = {
tick: function(roomname) {
let sources = Game.rooms[roomname].find(FIND_MINERALS);
for(let source of sources){
let allminers = _.filter(Game.rooms[roomname].find(FIND_MY_CREEPS), (creep) => creep.memory.role=='miner2' );
let unassignedminers = _.filter(allminers, (creep) => (creep.memory.destsource == undefined && creep.memory.role=='miner2'));
let assignedminers = _.filter(allminers, (creep) => (creep.memory.destsource != undefined && creep.memory.role=='miner2'));
let myminers = _.filter(allminers, (creep) => (creep.memory.destsource != undefined && creep.memory.destsource.id==source.id && creep.memory.role=='miner'));
let sourcecount = sources.length
let persrc = allminers.length / sourcecount
console.log('My Assigned miner2s: ' +myminers.length + ' Max per source:' + persrc + ' Total Miner2s:' + allminers.length + ' Total Sources:' + sourcecount + ' Unassigned Miners:' + unassignedminers.length)
if(unassignedminers.length > 0){
if(myminers.length >= persrc){
//break;
} else {
unassignedminers[0].memory.destsource = source
}
}
}
}
};
module.exports = assignMiner2s;