mirror of
https://github.com/paradizelost/screeps.git
synced 2024-11-25 02:14:44 -06:00
99 lines
6.2 KiB
JavaScript
99 lines
6.2 KiB
JavaScript
let buildparts=require('bodypartbuilder')
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let processSpawns = {
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tick: function(roomname) {
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let myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
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for(let spawn of myspawns){
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if(spawn.spawning){spawn.memory.spawnqueued=true}else {spawn.memory.spawnqueued=false}
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}
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let energyready = Game.rooms[roomname].energyAvailable
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let energymax = Game.rooms[roomname].energyCapacityAvailable
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console.log(Game.rooms[roomname].memory.tickssincespawn)
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console.log(energyready / energymax)
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if(energyready==energymax || energyready / energymax > .5 ||Game.rooms[roomname].memory.tickssincespawn>50){
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Game.rooms[roomname].memory.tickssincespawn=0
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let allcreeps = _.filter(Game.rooms[roomname].find(FIND_MY_CREEPS));
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let allbuilders = _.filter(allcreeps,(creep) => (creep.memory.role=='builder'))
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let allminers = _.filter(allcreeps,(creep) => (creep.memory.role=='miner'))
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let allminer2s = _.filter(allcreeps,(creep) => (creep.memory.role=='miner2'))
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let allhaulers = _.filter(allcreeps,(creep) => (creep.memory.role=='hauler'))
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let allhauler2s = _.filter(allcreeps,(creep) => (creep.memory.role=='hauler2'))
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let allhauler3s = _.filter(allcreeps,(creep) => (creep.memory.role=='hauler3'))
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let alltowerrechargers = _.filter(allcreeps,(creep) => (creep.memory.role=='towerrecharger'))
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let allrepairbots = _.filter(allcreeps,(creep) => (creep.memory.role=='repairbot'))
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let allupgraders = _.filter(allcreeps,(creep) => (creep.memory.role=='upgrader'))
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let allwarriors = _.filter(allcreeps,(creep) => (creep.memory.role=='warrior'))
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let allclaimers = _.filter(allcreeps,(creep) => (creep.memory.role=='claimer'))
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let allnrbuilders = _.filter(allcreeps,(creep) => (creep.memory.role=='nrbuilder'))
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let allnrminers = _.filter(allcreeps,(creep) => (creep.memory.role=='nrminer'))
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//console.log(allcreeps.length + " " + allbuilders.length + " " + allminers.length + " " + allhaulers.length + " " + allhauler2s.length + " " + alltowerrechargers.length + " " + allrepairbots.length + " " + allupgraders.length + " " + allwarriors.length)
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for(let spawn of myspawns){
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if(!spawn.spawning && !spawn.memory.spawnqueued){
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console.log('WOULD SPAWN AT '+ spawn.name)
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//spawn.memory.spawnqueued=true
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if(Game.rooms[roomname].memory.maxminers > allminers.length){
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console.log('spawn miner')
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buildparts.tick(roomname,'miner')
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spawn.memory.spawnqueued=true
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} else if(Game.rooms[roomname].memory.maxminer2s > allminer2s.length){
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console.log('spawn miner2s')
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buildparts.tick(roomname,'miner2')
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spawn.memory.spawnqueued=true
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} else if(Game.rooms[roomname].memory.maxhaulers > allhaulers.length){
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console.log('spawn hauler')
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buildparts.tick(roomname,'hauler')
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spawn.memory.spawnqueued=true
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}else if(Game.rooms[roomname].memory.maxhauler3s > allhauler3s.length){
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console.log('spawn hauler3')
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buildparts.tick(roomname,'hauler3')
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spawn.memory.spawnqueued=true
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}else if(Game.rooms[roomname].memory.maxupgraders > allupgraders.length){
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console.log('spawn upgrader')
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buildparts.tick(roomname,'upgrader')
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spawn.memory.spawnqueued=true
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} else if(Game.rooms[roomname].memory.maxhauler2s > allhauler2s.length){
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console.log('spawn hauler2')
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buildparts.tick(roomname,'hauler2')
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spawn.memory.spawnqueued=true
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} else if(Game.rooms[roomname].memory.maxtowerrechargers > alltowerrechargers.length){
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console.log('spawn towerrecharger')
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buildparts.tick(roomname,'towerrecharger')
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spawn.memory.spawnqueued=true
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} else if(Game.rooms[roomname].memory.maxrepairbots > allrepairbots.length){
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console.log('spawn repairbot')
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buildparts.tick(roomname,'repairbot')
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spawn.memory.spawnqueued=true
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}else if(Game.rooms[roomname].memory.maxbuilders > allbuilders.length){
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console.log('spawn builder')
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buildparts.tick(roomname,'builder')
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spawn.memory.spawnqueued=true
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} else if (Game.rooms[roomname].memory.maxwarriors > allwarriors.length){
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console.log('spawn warrior')
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buildparts.tick(roomname,'warrior')
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} else if(Game.rooms[roomname].memory.maxclaimers > allclaimers.length){
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console.log('spawn claimer')
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buildparts.tick(roomname,'claimer')
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} else if(Game.rooms[roomname].memory.maxnrbuilders > allnrbuilders.length){
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console.log('spawn nrbuilder')
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buildparts.tick(roomname,'nrbuilder')
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} else if(Game.rooms[roomname].memory.maxnrminers > allnrminers.length){
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console.log('spawn nrminer')
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buildparts.tick(roomname,'nrminer')
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} else {}
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} else if (!spawn.spawning && spawn.memory.spawnqueued) {
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spawn.memory.spawnqueued=false
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console.log('clearing spawn queue')
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} else if (spawn.spawning && !spawn.memory.spawnqueued){
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spawn.memory.spawnqueued=true
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}
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}
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}else{
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if(Game.rooms[roomname].memory.tickssincespawn==undefined){Game.rooms[roomname].memory.tickssincespawn=1} else{
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Game.rooms[roomname].memory.tickssincespawn++
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}
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}
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}
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};
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module.exports = processSpawns; |