mirror of
https://github.com/paradizelost/screeps.git
synced 2024-11-25 02:14:44 -06:00
51 lines
2.2 KiB
JavaScript
51 lines
2.2 KiB
JavaScript
/*
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* Module code goes here. Use 'module.exports' to export things:
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* module.exports.thing = 'a thing';
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*
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* You can import it from another modules like this:
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* var mod = require('proc.market');
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* mod.thing == 'a thing'; // true
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*/
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let gomarket={
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sellEnergy: function(myroom) {
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try{
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let availtosell= Game.rooms[myroom].terminal.store[RESOURCE_ENERGY]
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if(availtosell>200000){
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console.log(myroom + ":" + availtosell)
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//console.log(JSON.stringify(Game.market.orders))
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// if(Game.market.orders.length > 9){
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let myorders = Game.market.getAllOrders(order=>order.resourceType == RESOURCE_ENERGY && order.type == ORDER_BUY)
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//console.log(myorders.length)
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for(let i=0; i<myorders.length; i++){
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let recheckavailtosell= Game.rooms[myroom].terminal.store[RESOURCE_ENERGY]
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if(recheckavailtosell<1000){
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console.log("too little to mess with")
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} else {
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//let maxTransferEnergyCost=500
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//const transferEnergyCost = Game.market.calcTransactionCost(myorders[i].amount, myroom, myorders[i].roomName);
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//if(transferEnergyCost < maxTransferEnergyCost) {
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if(recheckavailtosell < myorders[i].amount){
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amttosell = recheckavailtosell - 1000
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} else {
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amttosell=myorders[i].amount
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}
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console.log( myroom + " trying to sell " + amttosell + " Energy on order size of " + myorders[i].amount + " with " + recheckavailtosell + " left")
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let mydeal = Game.market.deal(myorders[i].id, amttosell, myroom);
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console.log(mydeal)
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//} else {
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// console.log("Too expensive")
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//}
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}
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}
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// } else {
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// console.log("Too many orders pending")
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// }
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}
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}catch(e){
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console.log(e)
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}
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}
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}
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module.exports = gomarket; |