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114
Empire.js
114
Empire.js
@@ -39,51 +39,93 @@ module.exports = {
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}
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return 'Spawning initiated'
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},
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spawnnrworker: function(){
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for(let myroom of _.filter(Game.rooms, 'controller.my')) {
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let name = myroom.name
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spawnnrworker: function(name){
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if(name==null || name== undefined){
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for(let myroom of _.filter(Game.rooms, 'controller.my')) {
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let name = myroom.name
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require('proc.spawning').spawnnrworker(name)
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}
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} else {
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require('proc.spawning').spawnnrworker(name)
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}
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return 'Spawning initiated'
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},
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spawnworker: function(){
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for(let myroom of _.filter(Game.rooms, 'controller.my')) {
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let name = myroom.name
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spawnworker: function(name){
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if(name!=null && name!= undefined){
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for(let myroom of _.filter(Game.rooms, 'controller.my')) {
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let name = myroom.name
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require('proc.spawning').spawnworker(name)
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}
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||||
} else {
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||||
require('proc.spawning').spawnworker(name)
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}
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return 'Spawning initiated'
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},
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spawnminer: function(){
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for(let myroom of _.filter(Game.rooms, 'controller.my')) {
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let name = myroom.name
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require('proc.spawning').spawnminer(name)
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spawnminer: function(name){
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if(name!=null && name!= undefined){
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for(let myroom of _.filter(Game.rooms, 'controller.my')) {
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let name = myroom.name
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require('proc.spawning').spawnsourceminer(name)
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}
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} else {
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require('proc.spawning').spawnsourceminer(name)
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}
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return 'Spawning initiated'
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},
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spawnclaimer: function(){
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for(let myroom of _.filter(Game.rooms, 'controller.my')) {
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let name = myroom.name
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spawnmover: function(name){
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if(name!=null && name!= undefined){
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for(let myroom of _.filter(Game.rooms, 'controller.my')) {
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let name = myroom.name
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require('proc.spawning').spawnmover(name)
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}
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} else {
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require('proc.spawning').spawnmover(name)
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}
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return 'Spawning initiated'
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},
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spawnclaimer: function(name){
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if(name!=null && name!= undefined){
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for(let myroom of _.filter(Game.rooms, 'controller.my')) {
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let name = myroom.name
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require('proc.spawning').spawnclaimer(name)
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}
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} else {
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require('proc.spawning').spawnclaimer(name)
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}
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return 'Spawning initiated'
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},
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removeConstruction: function(roomname){
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_.invoke(Game.rooms[roomname].find(FIND_MY_CONSTRUCTION_SITES), 'remove')
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removeConstruction: function(name){
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if(name==null || name== undefined){
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for(let myroom of _.filter(Game.rooms, 'controller.my')) {
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let name = myroom.name
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_.invoke(Game.rooms[name].find(FIND_MY_CONSTRUCTION_SITES), 'remove')
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}
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} else {
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_.invoke(Game.rooms[name].find(FIND_MY_CONSTRUCTION_SITES), 'remove')
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}
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},
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removeAllConstruction: function(){
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_.invoke(_.map(Game.constructionSites, (x)=>x), 'remove')
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},
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removeWalls: function(roomname){
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Game.rooms[roomname].find(FIND_STRUCTURES, {filter: s => s.structureType === STRUCTURE_WALL}).forEach(s => s.destroy())
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removeWalls: function(name){
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if(name==null || name== undefined){
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for(let myroom of _.filter(Game.rooms, 'controller.my')) {
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let name = myroom.name
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Game.rooms[name].find(FIND_STRUCTURES, {filter: s => s.structureType === STRUCTURE_WALL}).forEach(s => s.destroy())
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}
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} else {
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Game.rooms[name].find(FIND_STRUCTURES, {filter: s => s.structureType === STRUCTURE_WALL}).forEach(s => s.destroy())
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}
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},
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removeRoads: function(roomname,hitsleft){
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Game.rooms[roomname].find(FIND_STRUCTURES, {filter: s => (s.structureType === STRUCTURE_ROAD && s.hits < hitsleft)}).forEach(s => s.destroy())
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removeRoads: function(name,hitsleft){
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Game.rooms[name].find(FIND_STRUCTURES, {filter: s => (s.structureType === STRUCTURE_ROAD && s.hits < hitsleft)}).forEach(s => s.destroy())
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return "done"
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},
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sellEnergy: function(roomname){
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sellEnergy: function(name){
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let myorders = Game.market.getAllOrders(order=>order.resourceType == RESOURCE_ENERGY && order.type == ORDER_SELL)
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},
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computeSourceAccess: function(){
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for(let myroom of _.filter(Game.rooms, 'controller.my')) {
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let name = myroom.name
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let minablepositions = 0
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@@ -122,5 +164,37 @@ module.exports = {
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}
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}
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return accessPoints;
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},
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computeSpawnLevels: function(room){
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myroom=Game.rooms[room]
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creepcounts=myroom.memory.creepcounts
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let workerrolename = 'phase' + myroom.memory.phase +'worker'
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if((myroom.memory.minablepositions >= 3 ||myroom.memory.minablepositions==undefined) && (creepcounts["mover"] == 0 || creepcounts["mover"]==undefined) ){
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if((((creepcounts[workerrolename]< (myroom.memory.minablepositions + 1) || creepcounts[workerrolename]==undefined) && myroom.energyAvailable >= myroom.energyCapacityAvailable) ) || ((creepcounts[workerrolename]==0 || creepcounts[workerrolename]==undefined ) && myroom.energyAvailable>100)) {
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console.log('Spawning worker in ' + room)
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}
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} else {
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if((((creepcounts['sourceminer']< myroom.find(FIND_SOURCES).length) || creepcounts['sourceminer']==undefined) ) || ((creepcounts['sourceminer']==0 || creepcounts['sourceminer']==undefined ) && myroom.energyAvailable>100)) {
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console.log('Spawning sourceminer in ' + room)
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}
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||||
if((((creepcounts[workerrolename]< (myroom.memory.minablepositions+1) || creepcounts[workerrolename]==undefined) && myroom.energyAvailable >= myroom.energyCapacityAvailable) ) || ((creepcounts[workerrolename]==0 || creepcounts[workerrolename]==undefined ) && myroom.energyAvailable>100)) {
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console.log('Spawning worker in ' + room)
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||||
}
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}
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if((myroom.storage!=undefined || myroom.terminal!=undefined) && (creepcounts["mover"] < 2 || creepcounts["mover"]==undefined)){
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console.log("Spawning Mover in " + room)
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}
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if(((myroom.storage || myroom.terminal) && myroom.StructureExtractor) && (creepcounts["mineralmover"] < 1 || creepcounts["mineralmover"]==undefined)){
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console.log("Spawning MineralMover in " + room)
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}
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if((myroom.find(FIND_MY_STRUCTURES, {filter: {structureType: STRUCTURE_EXTRACTOR}}).length > 0)&&(creepcounts["miner"] < myroom.memory.mineralminablepositions || creepcounts["miner"]==undefined)&&(myroom.energyAvailable >= myroom.energyCapacityAvailable)){
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if(myroom.find(FIND_MINERALS)[0].ticksToRegeneration == undefined || myroom.find(FIND_MINERALS)[0].ticksToRegeneration < 1000 ){
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console.log("Spawning Miner in " + room)
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} else {
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if(Game.flags.debug && Game.flags.debug.room == myroom){
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console.log("Not spawning miner in " + room + ", waiting for regen")
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}
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}
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}
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}
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};
|
@@ -1,7 +1,9 @@
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||||
let Phase0 = {
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run: function(room) {
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require('assignsources').tick(room)
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creepcounts = _.countBy(Game.rooms[room].find(FIND_MY_CREEPS), c => c.memory.role)
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let creepcounts = _.countBy(Game.rooms[room].find(FIND_MY_CREEPS), c => c.memory.role)
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if(creepcounts===undefined){creepcounts['phase' + Game.rooms[room].memory.phase +'worker']=0}
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Game.rooms[room].memory.creepcounts=creepcounts
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let myspawns = Game.rooms[room].find(FIND_MY_SPAWNS)
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let sources = Game.rooms[room].find(FIND_SOURCES )
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if(myspawns.length<1){
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@@ -12,7 +14,7 @@ let Phase0 = {
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let newworkerrolename = 'phase' + Game.rooms[room].memory.phase + 'worker'
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for(let mycreep in creeps){
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creep=creeps[mycreep]
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if(creep.memory.role == workerrolename){
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if(creep.memory.role != newworkerrolename){
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creep.memory.role=newworkerrolename
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}
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}
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@@ -24,13 +26,13 @@ let Phase0 = {
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} else {
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let workerrolename = 'phase' + Game.rooms[room].memory.phase +'worker'
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console.log(room)
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console.log(workerrolename + " : " + creepcounts[workerrolename])
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if(((creepcounts[workerrolename]< (sources.length * 1) || creepcounts[workerrolename]==undefined) && !myspawns[0].spawning && Game.rooms[room].energyAvailable == Game.rooms[room].energyCapacityAvailable) || (creepcounts[workerrolename] ==0 && Game.rooms[room].energyAvailable==300) ){
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console.log("room.phase0.js "+workerrolename + " : " + creepcounts[workerrolename])
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if(( creepcounts[workerrolename] == undefined ||(creepcounts[workerrolename]< (sources.length * 1) || creepcounts[workerrolename]==undefined) && !myspawns[0].spawning && Game.rooms[room].energyAvailable == Game.rooms[room].energyCapacityAvailable) || (creepcounts[workerrolename] ==0 && Game.rooms[room].energyAvailable==300) ){
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if(Game.rooms[room].energyAvailable == Game.rooms[room].energyCapacityAvailable){
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require('proc.spawning').spawnworker(room)
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}
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} else { }
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if(Game.rooms[room].controller.level>1){
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if(Game.rooms[room].controller.level>1 && Game.rooms[room].spawn){
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Game.rooms[room].memory.phase++
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let creeps=Game.rooms[room].find(FIND_MY_CREEPS)
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|
156
Room.Phase1.js
156
Room.Phase1.js
@@ -1,58 +1,166 @@
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let Phase1 = {
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run: function(room) {
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let myroom=Game.rooms[room]
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require('assignsources').tick(room)
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creepcounts = _.countBy(myroom.find(FIND_MY_CREEPS), c => c.memory.role)
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myroom.memory.creepcounts=creepcounts
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myroom.memory.movercount=creepcounts["mover"]
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let links=myroom.find(FIND_STRUCTURES, {filter: (s) =>{return ( s.structureType==STRUCTURE_LINK)}})
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let constructionSites=myroom.find(FIND_CONSTRUCTION_SITES)
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if(constructionSites.length > 0){
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if(myroom.memory.currentconstruction!=undefined && myroom.memory.currentconstruction!=null){
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if(Game.getObjectById(myroom.memory.currentconstruction.id)){
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} else {
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myroom.memory.currentconstruction=constructionSites[0]
|
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}
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} else {
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myroom.memory.currentconstruction=constructionSites[0]
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}
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} else {
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console.log(myroom.name+" No constructions")
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delete myroom.memory.currentconstruction
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}
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if(Game.time % 10 === 0){
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//console.log('processing spawn')
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let myspawns = Game.rooms[room].find(FIND_MY_SPAWNS)
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|
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let myspawns = myroom.find(FIND_MY_SPAWNS)
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if(myspawns.length>0){
|
||||
let myspawn = myspawns[0]
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let creepcount = Game.rooms[room].find(FIND_MY_CREEPS).length
|
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creepcounts = _.countBy(Game.rooms[room].find(FIND_MY_CREEPS), c => c.memory.role)
|
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Game.rooms[room].memory.movercount=creepcounts["mover"]
|
||||
let workerrolename = 'phase' + Game.rooms[room].memory.phase +'worker'
|
||||
let sources = Game.rooms[room].find(FIND_SOURCES )
|
||||
if(Game.rooms[room].controller.ticksToDowngrade < CONTROLLER_DOWNGRADE[Game.rooms[room].controller.level] * .2 ){
|
||||
Game.rooms[room].memory.NeedsRecharge=1
|
||||
console.log(room + " needs Recharge " + Game.rooms[room].memory.NeedsRecharge)
|
||||
let creepcount = myroom.find(FIND_MY_CREEPS).length
|
||||
|
||||
let workerrolename = 'phase' + myroom.memory.phase +'worker'
|
||||
let sources = myroom.find(FIND_SOURCES )
|
||||
if(myroom.controller.ticksToDowngrade < CONTROLLER_DOWNGRADE[myroom.controller.level] * .2 ){
|
||||
myroom.memory.NeedsRecharge=1
|
||||
console.log(room + " needs Recharge " + myroom.memory.NeedsRecharge)
|
||||
}
|
||||
if(Game.rooms[room].controller.ticksToDowngrade > CONTROLLER_DOWNGRADE[Game.rooms[room].controller.level]*.8){
|
||||
Game.rooms[room].memory.NeedsRecharge=0
|
||||
if(myroom.controller.ticksToDowngrade > CONTROLLER_DOWNGRADE[myroom.controller.level]*.8){
|
||||
myroom.memory.NeedsRecharge=0
|
||||
}
|
||||
if(Game.flags.debug && Game.flags.debug.room == Game.rooms[room]){
|
||||
if(Game.flags.debug && Game.flags.debug.room == myroom){
|
||||
console.log(room)
|
||||
console.log(workerrolename)
|
||||
console.log(creepcounts[workerrolename])
|
||||
console.log(Game.rooms[room].energyAvailable + " of " + Game.rooms[room].energyCapacityAvailable)
|
||||
console.log(myroom.energyAvailable + " of " + myroom.energyCapacityAvailable)
|
||||
}
|
||||
if(Game.rooms[room].memory.minablepositions >= 3 ||Game.rooms[room].memory.minablepositions==undefined ){
|
||||
if((((creepcounts[workerrolename]< (Game.rooms[room].memory.minablepositions + 1) || creepcounts[workerrolename]==undefined) && Game.rooms[room].energyAvailable >= Game.rooms[room].energyCapacityAvailable) ) || ((creepcounts[workerrolename]==0 || creepcounts[workerrolename]==undefined ) && Game.rooms[room].energyAvailable>100)) {
|
||||
if((myroom.memory.minablepositions >= 3 ||myroom.memory.minablepositions==undefined) && (creepcounts["mover"] == 0 || creepcounts["mover"]==undefined) ){
|
||||
if((((creepcounts[workerrolename]< (myroom.memory.minablepositions + 1) || creepcounts[workerrolename]==undefined) && myroom.energyAvailable >= myroom.energyCapacityAvailable) ) || ((creepcounts[workerrolename]==0 || creepcounts[workerrolename]==undefined ) && myroom.energyAvailable>100)) {
|
||||
console.log('Spawning worker in ' + room)
|
||||
require('proc.spawning').spawnworker(room)
|
||||
}
|
||||
} else {
|
||||
if((((creepcounts['sourceminer']< Game.rooms[room].memory.minablepositions) || creepcounts['sourceminer']==undefined) && Game.rooms[room].energyAvailable >= Game.rooms[room].energyCapacityAvailable) || ((creepcounts['sourceminer']==0 || creepcounts['sourceminer']==undefined ) && Game.rooms[room].energyAvailable>100)) {
|
||||
} else {
|
||||
if((((creepcounts['sourceminer']< myroom.find(FIND_SOURCES).length) || creepcounts['sourceminer']==undefined) ) || ((creepcounts['sourceminer']==0 || creepcounts['sourceminer']==undefined ) && myroom.energyAvailable>100)) {
|
||||
console.log('Spawning sourceminer in ' + room)
|
||||
require('proc.spawning').spawnsourceminer(room)
|
||||
}
|
||||
if((((creepcounts[workerrolename]< (Game.rooms[room].memory.minablepositions+1) || creepcounts[workerrolename]==undefined) && Game.rooms[room].energyAvailable >= Game.rooms[room].energyCapacityAvailable) ) || ((creepcounts[workerrolename]==0 || creepcounts[workerrolename]==undefined ) && Game.rooms[room].energyAvailable>100)) {
|
||||
if((((creepcounts[workerrolename]< (myroom.memory.minablepositions+1) || creepcounts[workerrolename]==undefined) && myroom.energyAvailable >= myroom.energyCapacityAvailable) ) || ((creepcounts[workerrolename]==0 || creepcounts[workerrolename]==undefined ) && myroom.energyAvailable>100)) {
|
||||
console.log('Spawning worker in ' + room)
|
||||
require('proc.spawning').spawnworker(room)
|
||||
}
|
||||
}
|
||||
if((Game.rooms[room].storage || Game.rooms[room].terminal) && (creepcounts["mover"] < 2 || creepcounts["mover"]==undefined)){
|
||||
if((myroom.storage!=undefined || myroom.terminal!=undefined) && (creepcounts["mover"] < 2 || creepcounts["mover"]==undefined)){
|
||||
console.log("Spawning Mover in " + room)
|
||||
require('proc.spawning').spawnmover(room)
|
||||
}
|
||||
if((Game.rooms[room].find(FIND_MY_STRUCTURES, {filter: {structureType: STRUCTURE_EXTRACTOR}}).length > 0)&&(creepcounts["miner"] < Game.rooms[room].memory.mineralminablepositions || creepcounts["miner"]==undefined)&&(Game.rooms[room].energyAvailable >= Game.rooms[room].energyCapacityAvailable)){
|
||||
if(Game.rooms[room].find(FIND_MINERALS)[0].ticksToRegeneration == undefined || Game.rooms[room].find(FIND_MINERALS)[0].ticksToRegeneration < 1000 ){
|
||||
if(((myroom.storage || myroom.terminal) && myroom.StructureExtractor) && (creepcounts["mineralmover"] < 1 || creepcounts["mineralmover"]==undefined)){
|
||||
console.log("Spawning MineralMover in " + room)
|
||||
require('proc.spawning').spawnmineralmover(room)
|
||||
}
|
||||
if((myroom.find(FIND_MY_STRUCTURES, {filter: {structureType: STRUCTURE_EXTRACTOR}}).length > 0)&&(creepcounts["miner"] < myroom.memory.mineralminablepositions || creepcounts["miner"]==undefined)&&(myroom.energyAvailable >= myroom.energyCapacityAvailable)){
|
||||
if(myroom.find(FIND_MINERALS)[0].ticksToRegeneration == undefined || myroom.find(FIND_MINERALS)[0].ticksToRegeneration < 1000 ){
|
||||
console.log("Spawning Miner in " + room)
|
||||
require('proc.spawning').spawnminer(room)
|
||||
} else { if(Game.flags.debug && Game.flags.debug.room == Game.rooms[room]){console.log("Not spawning miner in " + room + ", waiting for regen")}}
|
||||
} else { if(Game.flags.debug && Game.flags.debug.room == myroom){console.log("Not spawning miner in " + room + ", waiting for regen")}}
|
||||
}
|
||||
//require('proc.market').sellEnergy(room)
|
||||
}
|
||||
}
|
||||
if(Game.rooms[room].controller.level>2){ }
|
||||
if(Game.time % 4 === 0){
|
||||
/*
|
||||
if(myroom.find(FIND_MY_STRUCTURES, {filter: {structureType: STRUCTURE_TERMINAL}}).length > 0){
|
||||
//console.log("starting market check for room " + room)
|
||||
try{
|
||||
if(myroom.terminal){
|
||||
///console.log("1")
|
||||
if(myroom.terminal.store.getUsedCapacity() == 0) {
|
||||
//console.log("terminal is empty")
|
||||
}else{
|
||||
if(myroom.terminal.store.getUsedCapacity('energy') > 100000){
|
||||
console.log("Starting market loop for "+ myroom)
|
||||
for(mat in myroom.terminal.store){
|
||||
let availtosell=0
|
||||
//console.log(mat)
|
||||
if(mat == 'energy'){
|
||||
try{
|
||||
availtosell = myroom.terminal.store.getUsedCapacity(mat) - 200000
|
||||
} catch {
|
||||
//console.log("error getting energy")
|
||||
availtosell=0
|
||||
}
|
||||
} else {
|
||||
try{
|
||||
//console.log("2")
|
||||
availtosell = myroom.terminal.store.getUsedCapacity(mat)
|
||||
} catch {
|
||||
//console.log("Couldn't get available " + mat)
|
||||
availtosell=0
|
||||
}
|
||||
}
|
||||
if(availtosell){
|
||||
//console.log(availtosell)
|
||||
if(availtosell > 20000){
|
||||
//console.log("processing market")
|
||||
require('proc.market').sellEnergy(room,mat)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}catch(e){
|
||||
console.log("Myroom" + myroom)
|
||||
console.log(e)
|
||||
}
|
||||
}*/
|
||||
}
|
||||
/*
|
||||
if(links!=null && links!=undefined){
|
||||
if(links.length>1){
|
||||
console.log('1')
|
||||
let sourcelink=links[0]
|
||||
let destlinks
|
||||
try{
|
||||
for(let idx in links.length){
|
||||
link = links[idx]
|
||||
console.log('2')
|
||||
console.log(link.id)
|
||||
console.log(sourcelink.id)
|
||||
link.store.getUsedCapacity('energy')
|
||||
sourcelink.store.getUsedCapacity('energy')
|
||||
if(link.store.getUsedCapacity('energy') > sourcelink.store.getUsedCapacity('energy')){
|
||||
console.log("2.1")
|
||||
destlinks += sourcelink
|
||||
sourcelink=link
|
||||
} else if (link.store.getUsedCapacity('energy') == sourcelink.store.getUsedCapacity('energy')){
|
||||
console.log('2.2')
|
||||
}
|
||||
idx++
|
||||
}
|
||||
for(let destlink in destlinks){
|
||||
if(destlink != undefined && destlink != null){
|
||||
if(destlink.store.getUsedCapacity() < destlink.store.getCapacity()){
|
||||
console.log('3')
|
||||
sourcelink.transferEnergy(destlink)
|
||||
}
|
||||
}
|
||||
}
|
||||
} catch(e){
|
||||
console.log(e)
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
if(myroom.controller.level>2){ }
|
||||
}
|
||||
};
|
||||
module.exports = Phase1;
|
@@ -21,6 +21,7 @@ let initroom = {
|
||||
Game.rooms[name].memory.mineralminablepositions = mineralminablepositions
|
||||
let minablepositions = 0
|
||||
let srcs = Game.rooms[name].find(FIND_SOURCES);
|
||||
Game.rooms[name].memory.sourcecount=srcs.length
|
||||
for(let i = 0;i<srcs.length;i++)
|
||||
{
|
||||
minablepositions = minablepositions + this.computeSourceAccessPoints(Game.rooms[name],srcs[i])
|
||||
|
@@ -1,6 +1,6 @@
|
||||
let assignMiners = {
|
||||
tick: function(roomname) {
|
||||
let sources = Game.rooms[roomname].find(FIND_SOURCES );
|
||||
let sources = Game.rooms[roomname].find(FIND_SOURCES);
|
||||
for(let source of sources){
|
||||
let allminers = Game.rooms[roomname].find(FIND_MY_CREEPS, {filter: (creep) =>{return ( creep.memory.role=='sourceminer'|| creep.memory.role == ("phase" + Game.rooms[roomname].memory.phase + "worker") )}});
|
||||
//let allstorage = Game.rooms[name].find(FIND_STRUCTURES, {filter: (s) => {return ( s.structureType == STRUCTURE_CONTAINER || s.structureType == STRUCTURE_STORAGE)}})
|
||||
|
@@ -21,7 +21,7 @@ let claim = {
|
||||
if(!Game.flags.claim.room.controller.my){
|
||||
//console.log('not my controller')
|
||||
}
|
||||
console.log("CreepCount:"+creepcount+"| Lifetime:" + avglife + "|Request Time:" + Game.flags.claim.memory.requesttime )
|
||||
console.log("Room: " + Game.flags.claim.room + "CreepCount:"+creepcount+"| Lifetime:" + avglife + "|Request Time:" + Game.flags.claim.memory.requesttime )
|
||||
}
|
||||
|
||||
}
|
||||
|
5
main.js
5
main.js
@@ -5,6 +5,7 @@ global.verbosity=0
|
||||
module.exports.loop = function () {
|
||||
console.log("----Start loop for "+ Game.time + '----')
|
||||
let decrementcounter = Game.time % 30
|
||||
///for (let key of require('Empire')) global[key] = require('Empire')[key]
|
||||
try{
|
||||
for(let name in Game.rooms){
|
||||
let myroom=Game.rooms[name]
|
||||
@@ -21,7 +22,11 @@ module.exports.loop = function () {
|
||||
}
|
||||
if(myroom.controller!==undefined){
|
||||
myroom.memory.tickssofar++
|
||||
try{
|
||||
require('Room.Phase' + myroom.memory.phase).run(name)
|
||||
} catch(e){
|
||||
console.log(myroom.name + ": " + e)
|
||||
}
|
||||
}
|
||||
|
||||
for(let pos in myroom.memory.maphits){
|
||||
|
5
proc.creepfunctions.js
Normal file
5
proc.creepfunctions.js
Normal file
@@ -0,0 +1,5 @@
|
||||
module.exports = {
|
||||
spawnwarrior: function(){
|
||||
|
||||
}
|
||||
}
|
@@ -7,18 +7,18 @@
|
||||
* mod.thing == 'a thing'; // true
|
||||
*/
|
||||
let gomarket={
|
||||
sellEnergy: function(myroom) {
|
||||
sellEnergy: function(myroom,mat) {
|
||||
try{
|
||||
let availtosell= Game.rooms[myroom].terminal.store[RESOURCE_ENERGY]
|
||||
|
||||
if(availtosell>5000){
|
||||
console.log(myroom + ":" + availtosell)
|
||||
let availtosell= Game.rooms[myroom].terminal.store.getUsedCapacity(mat)
|
||||
if(availtosell>0){
|
||||
console.log(myroom + ":" + mat +":" + availtosell)
|
||||
//console.log(JSON.stringify(Game.market.orders))
|
||||
// if(Game.market.orders.length > 9){
|
||||
let myorders = Game.market.getAllOrders(order=>order.resourceType == RESOURCE_ENERGY && order.type == ORDER_BUY)
|
||||
let myorders = Game.market.getAllOrders(order=>order.resourceType == mat && order.type == ORDER_BUY)
|
||||
//console.log("Open orders: " + myorders.length)
|
||||
//console.log(myorders.length)
|
||||
for(let i=0; i<myorders.length; i++){
|
||||
let recheckavailtosell= Game.rooms[myroom].terminal.store[RESOURCE_ENERGY]
|
||||
let recheckavailtosell= Game.rooms[myroom].terminal.store.getUsedCapacity(mat)
|
||||
if(recheckavailtosell<1000){
|
||||
console.log("too little to mess with")
|
||||
} else {
|
||||
@@ -30,9 +30,21 @@ let gomarket={
|
||||
} else {
|
||||
amttosell=myorders[i].amount
|
||||
}
|
||||
console.log( myroom + " trying to sell " + amttosell + " Energy on order size of " + myorders[i].amount + " with " + recheckavailtosell + " left")
|
||||
console.log( myroom + " trying to sell " + amttosell + " " + mat + " on order size of " + myorders[i].amount + " with " + recheckavailtosell + " left and " + myorders.length + " orders open")
|
||||
let mydeal = Game.market.deal(myorders[i].id, amttosell, myroom);
|
||||
console.log(mydeal)
|
||||
if(mydeal == 0){
|
||||
console.log("Order Created")
|
||||
} else if(mydeal==-6){
|
||||
console.log("not enouhg resources")
|
||||
} else if(mydeal == -8){
|
||||
console.log("too many orders")
|
||||
} else if (mydeal == -10){
|
||||
console.log("Invalid arguments")
|
||||
} else if (mydeal==-11){
|
||||
console.log("terminal cooling down")
|
||||
} else {
|
||||
console.log(mydeal)
|
||||
}
|
||||
//} else {
|
||||
// console.log("Too expensive")
|
||||
//}
|
||||
|
@@ -31,11 +31,7 @@ let buildparts = {
|
||||
if(!spawn.spawning){
|
||||
let tobuild=[]
|
||||
for(let totry of [
|
||||
[WORK,WORK,WORK,WORK,WORK,MOVE],
|
||||
[WORK,WORK,WORK,WORK,MOVE],
|
||||
[WORK,WORK,WORK,MOVE],
|
||||
[WORK,WORK,MOVE],
|
||||
[WORK,MOVE]
|
||||
[WORK,WORK,WORK,WORK,WORK,MOVE]
|
||||
]){
|
||||
let ispossible = spawn.canCreateCreep(totry)
|
||||
if(ispossible==OK){
|
||||
@@ -94,7 +90,11 @@ let buildparts = {
|
||||
break;
|
||||
}
|
||||
}
|
||||
let newcreep = spawn.createCreep(tobuild,CreepName,{spawnedat: Game.time,role:"phase" + Game.rooms[roomname].memory.phase +"worker"})
|
||||
if(tobuild != null && tobuild != undefined){
|
||||
let newcreep = spawn.createCreep(tobuild,CreepName,{spawnedat: Game.time,role:"phase" + Game.rooms[roomname].memory.phase +"worker"})
|
||||
} else {
|
||||
console.log("not enough e in " + roomname + " to spawn")
|
||||
}
|
||||
}}
|
||||
|
||||
},
|
||||
@@ -124,6 +124,33 @@ let buildparts = {
|
||||
let newcreep = spawn.createCreep(tobuild,CreepName,{spawnedat: Game.time,role:"mover"})
|
||||
}}
|
||||
|
||||
},
|
||||
spawnmineralmover: function(roomname) {
|
||||
let myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
|
||||
Game.rooms[roomname].memory.CreepNum++
|
||||
let CreepName = 'MineralMover_' + roomname + "_" + (Game.rooms[roomname].memory.CreepNum)
|
||||
for(let spawn of myspawns){
|
||||
if(!spawn.spawning){
|
||||
for(let totry of [
|
||||
[MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY],//MOVE*6,WORK*5,CARRY*7
|
||||
[MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY],// all * 5
|
||||
[MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY],//move*5, work*4, carry*5
|
||||
[MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY],//move*4,work*4,carry*4
|
||||
[MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY],//move*4, work*3, carry*4
|
||||
[MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY], //move*3,work*2, carry*3
|
||||
[MOVE,CARRY,CARRY,MOVE,CARRY,CARRY], //move*2, work*2, carry*2
|
||||
[MOVE,CARRY,CARRY,MOVE,CARRY],//move*2, work*1, carry*2
|
||||
[MOVE,CARRY,CARRY]
|
||||
]){
|
||||
let ispossible = spawn.canCreateCreep(totry)
|
||||
if(ispossible==OK){
|
||||
tobuild=totry
|
||||
break;
|
||||
}
|
||||
}
|
||||
let newcreep = spawn.createCreep(tobuild,CreepName,{spawnedat: Game.time,role:"mineralmover"})
|
||||
}}
|
||||
|
||||
},
|
||||
spawnnrworker: function(roomname) {
|
||||
console.log('1')
|
||||
|
@@ -32,7 +32,7 @@ let roleMiner = {
|
||||
creep.moveTo(spawn);
|
||||
}
|
||||
} else {
|
||||
let storagetargets = creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_STORAGE || s.structureType == STRUCTURE_CONTAINER || s.structureType == STRUCTURE_TERMINAL || s.structureType == STRUCTURE_FACTORY ) && _.sum(s.store) < s.storeCapacity) ;}});
|
||||
let storagetargets = creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_TERMINAL || s.structureType == STRUCTURE_FACTORY ) && _.sum(s.store) < s.storeCapacity) ;}});
|
||||
if(storagetargets){
|
||||
if(this.transferAll(creep,storagetargets) == ERR_NOT_IN_RANGE) {
|
||||
creep.moveTo(storagetargets,{ignoreCreeps:ignorecreeps})
|
||||
|
132
role.mineralmover.js
Normal file
132
role.mineralmover.js
Normal file
@@ -0,0 +1,132 @@
|
||||
let mover={
|
||||
run: function(creep) {
|
||||
//creep.say("Moving Minerals")
|
||||
let ignorecreeps=true
|
||||
if(creep.memory.lastpos==undefined || creep.memory.timeatpos==undefined){
|
||||
creep.memory.lastpos = creep.pos
|
||||
creep.memory.timeatpos = 0
|
||||
}
|
||||
if(creep.memory.working==undefined){
|
||||
creep.memory.working=false
|
||||
}
|
||||
let lastpos = _.create(RoomPosition.prototype, creep.memory.lastpos)
|
||||
if(creep.pos.isEqualTo(lastpos)){
|
||||
creep.memory.timeatpos = creep.memory.timeatpos+1
|
||||
if(creep.memory.timeatpos>2){
|
||||
//console.log(creep.name + " " + creep.memory.timeatpos)
|
||||
ignorecreeps=false
|
||||
} else { }
|
||||
} else { creep.memory.timeatpos=0}
|
||||
let filllevel = _.sum(creep.carry)
|
||||
if(creep.memory.working && filllevel == 0) {
|
||||
creep.memory.working = false;
|
||||
creep.say('Gathering');
|
||||
}
|
||||
if(!creep.memory.working && filllevel == creep.carryCapacity) {
|
||||
creep.memory.working = true;
|
||||
creep.say('working');
|
||||
}
|
||||
if(creep.memory.working){
|
||||
let terminaltarget = creep.room.terminal
|
||||
if(creep.room.terminal){
|
||||
if(terminaltarget.store.getUsedCapacity()<200000){
|
||||
if(this.transferAll(creep,terminaltarget) == ERR_NOT_IN_RANGE) {
|
||||
creep.moveTo(terminaltarget,{ignoreCreeps:ignorecreeps})
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if ((creep.ticksToLive < 300 || creep.ticksToLive <= creep.memory.renewto) && (Game.rooms[creep.room.name].find(FIND_MY_SPAWNS, {filter: (r) =>{return ( r.store[RESOURCE_ENERGY]>200)}})) ) {
|
||||
if(creep.memory.renewto == undefined){
|
||||
creep.memory.renewto = 1200
|
||||
} else {
|
||||
if(creep.ticksToLive >= creep.memory.renewto){
|
||||
delete creep.memory.renewto
|
||||
}
|
||||
}
|
||||
//console.log(creep.name + ": " + creep.ticksToLive + " " + creep.memory.renewto)
|
||||
creep.say('renewing')
|
||||
let spawn = creep.pos.findClosestByRange(FIND_MY_SPAWNS)
|
||||
if(spawn.renewCreep(creep) == ERR_NOT_IN_RANGE)
|
||||
{
|
||||
creep.moveTo(spawn);
|
||||
}
|
||||
} else {
|
||||
if(filllevel < creep.carryCapacity){
|
||||
/*
|
||||
let nearestcontainer = creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_CONTAINER ) && s.store.getUsedCapacity('energy') >= 10) ;}});
|
||||
if(creep.room.terminal){
|
||||
let terminal = creep.room.terminal
|
||||
let terminalenergy= terminal.store.getUsedCapacity('energy')
|
||||
}
|
||||
if(creep.room.storage){
|
||||
let storage = creep.room.storage
|
||||
let storageenergy=storage.store.getUsedCapacity('energy')
|
||||
}
|
||||
//console.log("Storage: " + storage.store.getUsedCapacity('energy'))
|
||||
//console.log("Container: " + nearestcontainer.store.getUsedCapacity('energy')
|
||||
try{
|
||||
if(nearestcontainer == null){
|
||||
|
||||
}else {
|
||||
storagetarget = nearestcontainer
|
||||
}
|
||||
}catch{
|
||||
if(storageenergy > 0){
|
||||
storagetarget = storage
|
||||
} else if ( terminalenergy > 0) {
|
||||
storagetarget = terminal
|
||||
} else {
|
||||
console.log("we're out of energy!")
|
||||
storagetarget=storage
|
||||
}
|
||||
}*/
|
||||
let storagetarget = creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_STORAGE || s.structureType == STRUCTURE_CONTAINER ) && (s.store.getUsedCapacity() > s.store.getUsedCapacity('energy') || s.store.getUsedCapacity('energy') > 200000)) ;}});
|
||||
let droppedenergy = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {filter: (r) =>{return ( r.resourceType==RESOURCE_ENERGY&& r.amount>10)}});
|
||||
let tombstone = creep.pos.findClosestByRange(FIND_TOMBSTONES, {filter: (r) =>{return ( r.store[RESOURCE_ENERGY]>200)}});
|
||||
if((droppedenergy == undefined) && (tombstone==undefined)){
|
||||
try{
|
||||
// console.log(storagetarget.store.getUsedCapacity('energy')/storagetarget.store.getCapacity())
|
||||
if(storagetarget.store.getUsedCapacity('energy')< 1000 && (storagetarget.store.getUsedCapacity('energy')/storagetarget.store.getCapacity() < .5 )){
|
||||
//console.log("too much crap")
|
||||
//console.log(storagetarget.store.getUsedCapacity())
|
||||
//creep.travelTo(storagetarget);
|
||||
}
|
||||
} catch(e) {
|
||||
//console.log("oops" + e)
|
||||
}
|
||||
try{
|
||||
for(mat in storagetarget.store){
|
||||
if(mat=='energy' && storagetarget.store.getUsedCapacity('energy') > 200000){
|
||||
if(creep.withdraw(storagetarget,mat)== ERR_NOT_IN_RANGE) {
|
||||
creep.say('Getting ' + mat )
|
||||
creep.travelTo(storagetarget);
|
||||
}
|
||||
} else {
|
||||
if(creep.withdraw(storagetarget,mat)== ERR_NOT_IN_RANGE) {
|
||||
creep.say('Getting ' + mat )
|
||||
creep.travelTo(storagetarget);
|
||||
}
|
||||
}
|
||||
}
|
||||
} catch (e){
|
||||
//console.log(e)
|
||||
}
|
||||
}
|
||||
if(!storagetarget && (creep.carry > 0)){
|
||||
creep.memory.working=true
|
||||
}
|
||||
}
|
||||
}
|
||||
creep.memory.lastpos=creep.pos
|
||||
},
|
||||
transferAll: function(creep,targetStorage){
|
||||
let result = 0;
|
||||
for(mat in creep.store)
|
||||
{
|
||||
let tempResult = creep.transfer(targetStorage,mat);
|
||||
if(tempResult !== ERR_INVALID_ARGS) {result = tempResult;}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
||||
module.exports = mover;
|
137
role.mover.js
137
role.mover.js
@@ -8,6 +8,9 @@ let mover={
|
||||
if(creep.memory.working==undefined){
|
||||
creep.memory.working=false
|
||||
}
|
||||
if(creep.memory.assignedroom==undefined){
|
||||
creep.memory.assignedroom=creep.room.name
|
||||
}
|
||||
let lastpos = _.create(RoomPosition.prototype, creep.memory.lastpos)
|
||||
if(creep.pos.isEqualTo(lastpos)){
|
||||
creep.memory.timeatpos = creep.memory.timeatpos+1
|
||||
@@ -25,62 +28,108 @@ let mover={
|
||||
creep.memory.working = true;
|
||||
creep.say('working');
|
||||
}
|
||||
if(creep.memory.working){
|
||||
let terminaltarget = creep.room.terminal
|
||||
if(creep.pos.findClosestByPath(FIND_STRUCTURES, {filter: (s) => {return ((([STRUCTURE_SPAWN, STRUCTURE_EXTENSION, STRUCTURE_TOWER, STRUCTURE_LAB].includes(s.structureType)) && s.energy < s.energyCapacity))}})){
|
||||
let spawntarget = creep.pos.findClosestByPath(FIND_STRUCTURES, {filter: (s) => {return (((s.structureType == STRUCTURE_EXTENSION || s.structureType == STRUCTURE_SPAWN || s.structureType == STRUCTURE_TOWER|| s.structureType == STRUCTURE_LAB) && s.energy < s.energyCapacity))}});
|
||||
if(creep.transfer(spawntarget, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
|
||||
creep.moveTo(spawntarget,{ignoreCreeps:ignorecreeps})
|
||||
}
|
||||
}else if(creep.transfer(terminaltarget,RESOURCE_ENERGY)== ERR_NOT_IN_RANGE) {
|
||||
creep.say('Putting Energy')
|
||||
creep.travelTo(terminaltarget);
|
||||
}
|
||||
} else if ((creep.ticksToLive < 300 || creep.ticksToLive <= creep.memory.renewto) && (Game.rooms[creep.room.name].find(FIND_MY_SPAWNS, {filter: (r) =>{return ( r.store[RESOURCE_ENERGY]>1)}})) ) {
|
||||
if(creep.memory.renewto == undefined){
|
||||
creep.memory.renewto = 1200
|
||||
} else {
|
||||
if(creep.ticksToLive >= creep.memory.renewto){
|
||||
delete creep.memory.renewto
|
||||
}
|
||||
}
|
||||
//console.log(creep.name + ": " + creep.ticksToLive + " " + creep.memory.renewto)
|
||||
creep.say('renewing')
|
||||
let spawn = creep.pos.findClosestByRange(FIND_MY_SPAWNS)
|
||||
if(spawn.renewCreep(creep) == ERR_NOT_IN_RANGE)
|
||||
{
|
||||
creep.moveTo(spawn);
|
||||
}
|
||||
if(creep.room.name != creep.memory.assignedroom){
|
||||
creep.moveTo(Game.rooms[creep.memory.assignedroom].controller)
|
||||
//Game.notify(creep.name + " Not in assigned room")
|
||||
} else {
|
||||
if(filllevel < creep.carryCapacity){
|
||||
let storagetarget = creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_STORAGE || s.structureType == STRUCTURE_CONTAINER) && _.sum(s.store) >= 500) ;}});
|
||||
let droppedenergy = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {filter: (r) =>{return ( r.resourceType==RESOURCE_ENERGY&& r.amount>200)}});
|
||||
let tombstone = creep.pos.findClosestByRange(FIND_TOMBSTONES, {filter: (r) =>{return ( r.store[RESOURCE_ENERGY]>200)}});
|
||||
if((droppedenergy == undefined) && (tombstone==undefined)){
|
||||
if(creep.withdraw(storagetarget,RESOURCE_ENERGY)== ERR_NOT_IN_RANGE) {
|
||||
creep.say('Getting Energy')
|
||||
creep.travelTo(storagetarget);
|
||||
if(creep.memory.working){
|
||||
//let terminaltarget = creep.room.terminal
|
||||
let spawntarget = creep.pos.findClosestByPath(FIND_STRUCTURES, {filter: (s) => {return ((([STRUCTURE_SPAWN, STRUCTURE_EXTENSION, STRUCTURE_TOWER, STRUCTURE_LAB].includes(s.structureType)) && s.energy < s.energyCapacity ))}})
|
||||
if(spawntarget){
|
||||
creep.say('ref sp')
|
||||
if(creep.transfer(spawntarget, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
|
||||
creep.moveTo(spawntarget,{ignoreCreeps:ignorecreeps})
|
||||
}
|
||||
} else {
|
||||
if(droppedenergy){
|
||||
if(creep.pickup(droppedenergy) == ERR_NOT_IN_RANGE) {
|
||||
if(global.verbosity>0){
|
||||
creep.say("MTDE");
|
||||
try{
|
||||
creep.say('finding storage')
|
||||
let mystorage = creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_STORAGE || s.structureType == STRUCTURE_CONTAINER) && s.store.getFreeCapacity()>0 ) ;}});
|
||||
creep.say('got storage')
|
||||
if(creep.transfer(mystorage, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
|
||||
creep.say('MvStor')
|
||||
creep.moveTo(mystorage,{ignoreCreeps:ignorecreeps})
|
||||
} else {
|
||||
creep.say("Dumped")
|
||||
}
|
||||
} catch(e){
|
||||
console.log(e)
|
||||
}
|
||||
}
|
||||
/*else if(terminaltarget != creep.memory.pulledenergyfrom){
|
||||
if(creep.transfer(terminaltarget,RESOURCE_ENERGY)== ERR_NOT_IN_RANGE ) {
|
||||
creep.say('Putting Energy')
|
||||
creep.travelTo(terminaltarget);
|
||||
}
|
||||
}*/
|
||||
} else if ((creep.ticksToLive < 300 || creep.ticksToLive <= creep.memory.renewto) && (Game.rooms[creep.room.name].find(FIND_MY_SPAWNS, {filter: (r) =>{return ( r.store[RESOURCE_ENERGY]>200)}})) ) {
|
||||
if(creep.memory.renewto == undefined){
|
||||
creep.memory.renewto = 1200
|
||||
} else {
|
||||
if(creep.ticksToLive >= creep.memory.renewto){
|
||||
delete creep.memory.renewto
|
||||
}
|
||||
}
|
||||
//console.log(creep.name + ": " + creep.ticksToLive + " " + creep.memory.renewto)
|
||||
creep.say('renewing')
|
||||
let spawn = creep.pos.findClosestByRange(FIND_MY_SPAWNS)
|
||||
if(creep.store.getUsedCapacity('energy') > 0){
|
||||
creep.transfer(spawn,RESOURCE_ENERGY)
|
||||
}
|
||||
if(spawn.renewCreep(creep) == ERR_NOT_IN_RANGE)
|
||||
{
|
||||
creep.moveTo(spawn);
|
||||
}
|
||||
} else {
|
||||
if(filllevel < creep.carryCapacity){
|
||||
let storagetarget = creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_CONTAINER) && s.store.getUsedCapacity('energy') >= 200) ;}});
|
||||
let droppedenergy = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {filter: (r) =>{return ( r.resourceType==RESOURCE_ENERGY&& r.amount>10)}});
|
||||
let tombstone = creep.pos.findClosestByRange(FIND_TOMBSTONES, {filter: (r) =>{return ( r.store[RESOURCE_ENERGY]>200)}});
|
||||
let ruins=creep.pos.findClosestByRange(FIND_RUINS, {filter: ruin => ruin.store.getUsedCapacity(RESOURCE_ENERGY) > 0});
|
||||
console.log(creep.room.name + " " + creep.name + " " + creep.room.energyAvailable+":"+ creep.room.energyCapacityAvailable )
|
||||
if(creep.room.energyAvailable < creep.room.energyCapacityAvailable || ((droppedenergy == undefined) && (tombstone==undefined) && (ruins==undefined))){
|
||||
|
||||
if(storagetarget===undefined||storagetarget==null){
|
||||
creep.say('finding storage')
|
||||
storagetarget=creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_STORAGE) && s.store.getUsedCapacity('energy') >= 10) ;}});
|
||||
if((storagetarget==undefined ||storagetarget==null) && creep.room.terminal){
|
||||
storagetarget=creep.room.terminal
|
||||
}
|
||||
creep.moveTo(droppedenergy,{ignoreCreeps:ignorecreeps})
|
||||
}
|
||||
if(creep.withdraw(storagetarget,RESOURCE_ENERGY)== ERR_NOT_IN_RANGE) {
|
||||
creep.say('GEST')
|
||||
creep.travelTo(storagetarget);
|
||||
}
|
||||
} else {
|
||||
if(creep.withdraw(tombstone,RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
|
||||
if(global.verbosity>0){
|
||||
creep.say("MTTS");
|
||||
if(ruins){
|
||||
if(creep.withdraw(ruins,RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
|
||||
if(global.verbosity>0){
|
||||
creep.say("MTRU");
|
||||
}
|
||||
creep.moveTo(ruins,{ignoreCreeps:ignorecreeps})
|
||||
}
|
||||
}else if(droppedenergy){
|
||||
if(creep.pickup(droppedenergy) == ERR_NOT_IN_RANGE) {
|
||||
if(global.verbosity>0){
|
||||
creep.say("MTDE");
|
||||
}
|
||||
creep.moveTo(droppedenergy,{ignoreCreeps:ignorecreeps})
|
||||
}
|
||||
} else {
|
||||
if(creep.withdraw(tombstone,RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
|
||||
if(global.verbosity>0){
|
||||
creep.say("MTTS");
|
||||
}
|
||||
creep.moveTo(tombstone.pos,{ignoreCreeps:ignorecreeps})
|
||||
}
|
||||
creep.moveTo(tombstone.pos,{ignoreCreeps:ignorecreeps})
|
||||
}
|
||||
}
|
||||
if(!storagetarget && (creep.carry > 0)){
|
||||
creep.memory.working=true
|
||||
}
|
||||
}
|
||||
}
|
||||
creep.memory.lastpos=creep.pos
|
||||
}
|
||||
creep.memory.lastpos=creep.pos
|
||||
}
|
||||
}
|
||||
module.exports = mover;
|
@@ -1,6 +1,23 @@
|
||||
//'use strict';
|
||||
let Phase0Worker = {
|
||||
run: function(creep) {
|
||||
let ignorecreeps=true
|
||||
if(creep.memory.lastpos==undefined || creep.memory.timeatpos==undefined){
|
||||
creep.memory.lastpos = creep.pos
|
||||
creep.memory.timeatpos = 0
|
||||
}
|
||||
if(creep.memory.assignedroom==undefined){
|
||||
creep.memory.assignedroom=creep.room.name
|
||||
}
|
||||
let lastpos = _.create(RoomPosition.prototype, creep.memory.lastpos)
|
||||
if(creep.pos.isEqualTo(lastpos)){
|
||||
|
||||
creep.memory.timeatpos = creep.memory.timeatpos+1
|
||||
if(creep.memory.timeatpos>2){
|
||||
//console.log(creep.name + " " + creep.memory.timeatpos)
|
||||
ignorecreeps=false
|
||||
} else { }
|
||||
} else { creep.memory.timeatpos=0}
|
||||
let filllevel = _.sum(creep.carry)
|
||||
//creep.say(creep.room.memory.maphits[creep.pos.x + '-' + creep.pos.y].hits)
|
||||
if(creep.memory.working && filllevel == 0) {
|
||||
@@ -30,20 +47,29 @@ let Phase0Worker = {
|
||||
}
|
||||
} else {
|
||||
let droppedenergy = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {filter: {resourceType: RESOURCE_ENERGY}});
|
||||
if(droppedenergy == undefined){
|
||||
if(Game.getObjectById(creep.memory.destsource.id)==undefined){creep.memory.destsource=undefined}
|
||||
let ruins=creep.pos.findClosestByRange(FIND_RUINS, {filter: ruin => ruin.store.getUsedCapacity(RESOURCE_ENERGY) > 0});
|
||||
if(droppedenergy == undefined && ruins==undefined){
|
||||
if((Game.getObjectById(creep.memory.destsource.id)==undefined)){creep.memory.destsource=undefined}
|
||||
let mysource=Game.getObjectById(creep.memory.destsource.id)
|
||||
//mysource=creep.pos.findClosestByRange( FIND_SOURCES )
|
||||
if(creep.harvest(mysource) == ERR_NOT_IN_RANGE){
|
||||
creep.travelTo(mysource);
|
||||
}
|
||||
} else {
|
||||
if(droppedenergy){
|
||||
if(creep.pickup(droppedenergy) == ERR_NOT_IN_RANGE) {
|
||||
if(global.verbosity>0){
|
||||
creep.say("MTDE");
|
||||
}
|
||||
creep.travelTo(droppedenergy);
|
||||
}
|
||||
} } else {
|
||||
if(creep.withdraw(ruins,RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
|
||||
if(global.verbosity>0){
|
||||
creep.say("MTRU");
|
||||
}
|
||||
creep.moveTo(ruins,{ignoreCreeps:ignorecreeps})
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -21,104 +21,171 @@ let Phase1Worker = {
|
||||
|
||||
let road = creep.pos.lookFor(LOOK_STRUCTURES);
|
||||
let filllevel = _.sum(creep.carry)
|
||||
if(creep.memory.working && filllevel == 0) {
|
||||
creep.memory.working = false;
|
||||
creep.say('Gathering');
|
||||
}
|
||||
if(!creep.memory.working && creep.carry.energy == creep.carryCapacity) {
|
||||
creep.memory.working = true;
|
||||
creep.say('working');
|
||||
}
|
||||
|
||||
|
||||
if(creep.memory.working){
|
||||
let look=creep.pos.lookFor(LOOK_STRUCTURES)
|
||||
let storagetargets = creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_STORAGE || s.structureType == STRUCTURE_CONTAINER || s.structureType == STRUCTURE_TERMINAL ) && _.sum(s.store) < s.storeCapacity) ;}});
|
||||
if(creep.room.memory.NeedsRecharge==1){
|
||||
if(creep.upgradeController(creep.room.controller) == ERR_NOT_IN_RANGE) {
|
||||
creep.say('!MTRC!')
|
||||
creep.say(creep.room.controller.ticksToDowngrade)
|
||||
creep.moveTo(creep.room.controller)
|
||||
}
|
||||
} else if((creep.pos.findClosestByPath(FIND_STRUCTURES, {filter: (s) => {return ((([STRUCTURE_SPAWN, STRUCTURE_EXTENSION, STRUCTURE_TOWER].includes(s.structureType)) && s.energy < s.energyCapacity))}}))&& (creep.room.memory.movercount<1||creep.room.memory.movercount==undefined)){
|
||||
let spawntarget = creep.pos.findClosestByPath(FIND_STRUCTURES, {filter: (s) => {return (((s.structureType == STRUCTURE_EXTENSION || s.structureType == STRUCTURE_SPAWN || s.structureType == STRUCTURE_TOWER) && s.energy < s.energyCapacity))}});
|
||||
if(creep.transfer(spawntarget, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
|
||||
creep.moveTo(spawntarget,{ignoreCreeps:ignorecreeps})
|
||||
}
|
||||
} else if(creep.pos.findClosestByPath(FIND_STRUCTURES, {filter: (s) => {return ((([STRUCTURE_RAMPART].includes(s.structureType)) && s.hits < 20000))}})){
|
||||
let ramparttarget = creep.pos.findClosestByPath(FIND_STRUCTURES, {filter: (s) => {return (((s.structureType == STRUCTURE_RAMPART) && s.hits < s.hitsMax))}});
|
||||
if(creep.repair(ramparttarget) == ERR_NOT_IN_RANGE) {
|
||||
creep.moveTo(ramparttarget,{ignoreCreeps:ignorecreeps})
|
||||
}
|
||||
} else if(creep.pos.findClosestByRange(FIND_CONSTRUCTION_SITES)){
|
||||
target = creep.pos.findClosestByRange(FIND_CONSTRUCTION_SITES)
|
||||
if(creep.build(target) == ERR_NOT_IN_RANGE) {
|
||||
if (road.length > 0) {creep.repair(road);}
|
||||
if(creep.room.name == creep.memory.assignedroom){
|
||||
if(creep.memory.working && filllevel == 0) {
|
||||
creep.memory.working = false;
|
||||
creep.say('Gathering');
|
||||
}
|
||||
if(!creep.memory.working && creep.carry.energy == creep.carryCapacity) {
|
||||
creep.memory.working = true;
|
||||
creep.say('working');
|
||||
}
|
||||
if(creep.memory.working){
|
||||
let look=creep.pos.lookFor(LOOK_STRUCTURES)
|
||||
let storagetargets = creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_STORAGE || s.structureType == STRUCTURE_TERMINAL ) && _.sum(s.store) < s.store.getCapacity()) ;}});
|
||||
if(creep.room.memory.NeedsRecharge==1){
|
||||
if(creep.upgradeController(creep.room.controller) == ERR_NOT_IN_RANGE) {
|
||||
creep.say(creep.room.controller.ticksToDowngrade + " of " + CONTROLLER_DOWNGRADE[creep.room.controller.level] * .2)
|
||||
creep.moveTo(creep.room.controller)
|
||||
}
|
||||
} else if((creep.pos.findClosestByPath(FIND_STRUCTURES, {filter: (s) => {return ((([STRUCTURE_SPAWN, STRUCTURE_EXTENSION, STRUCTURE_TOWER,STRUCTURE_LINK].includes(s.structureType)) && s.energy < s.energyCapacity))}}))&& (creep.room.memory.movercount<1||creep.room.memory.movercount==undefined)){
|
||||
let spawntarget = creep.pos.findClosestByPath(FIND_STRUCTURES, {filter: (s) => {return (((s.structureType == STRUCTURE_EXTENSION || s.structureType == STRUCTURE_SPAWN || s.structureType == STRUCTURE_TOWER) && s.energy < s.energyCapacity))}});
|
||||
if(creep.transfer(spawntarget, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
|
||||
creep.moveTo(spawntarget,{ignoreCreeps:ignorecreeps})
|
||||
}
|
||||
} else if(creep.pos.findClosestByPath(FIND_STRUCTURES, {filter: (s) => {return ((([STRUCTURE_RAMPART].includes(s.structureType)) && s.hits < 20000))}})){
|
||||
let ramparttarget = creep.pos.findClosestByPath(FIND_STRUCTURES, {filter: (s) => {return (((s.structureType == STRUCTURE_RAMPART) && s.hits < s.hitsMax))}});
|
||||
if(creep.repair(ramparttarget) == ERR_NOT_IN_RANGE) {
|
||||
creep.moveTo(ramparttarget,{ignoreCreeps:ignorecreeps})
|
||||
}
|
||||
} else if(creep.room.memory.currentconstruction){
|
||||
target = Game.getObjectById(creep.room.memory.currentconstruction.id)
|
||||
creep.moveTo(target,{ignoreCreeps:ignorecreeps})
|
||||
if(creep.build(target) == ERR_NOT_IN_RANGE) {
|
||||
if (road.length > 0) {creep.repair(road);}
|
||||
creep.moveTo(target,{ignoreCreeps:ignorecreeps})
|
||||
}
|
||||
} else if(storagetargets && creep.room.storage&& creep.room.controller.level*125000> creep.room.storage.store.getUsedCapacity('energy')){
|
||||
if(creep.transfer(storagetargets, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
|
||||
if (road.length > 0) {creep.repair(road);}
|
||||
creep.moveTo(storagetargets,{ignoreCreeps:ignorecreeps})
|
||||
}
|
||||
}else {
|
||||
if(creep.upgradeController(creep.room.controller) == ERR_NOT_IN_RANGE) {
|
||||
creep.say('MTRC')
|
||||
if (road.length > 0) {creep.repair(road);}
|
||||
creep.moveTo(Game.rooms[creep.memory.assignedroom].controller,{ignoreCreeps:ignorecreeps})
|
||||
}
|
||||
}
|
||||
} else if(storagetargets){
|
||||
if(creep.transfer(storagetargets, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
|
||||
if (road.length > 0) {creep.repair(road);}
|
||||
creep.moveTo(storagetargets,{ignoreCreeps:ignorecreeps})
|
||||
}
|
||||
}else {
|
||||
if(creep.upgradeController(creep.room.controller) == ERR_NOT_IN_RANGE) {
|
||||
creep.say('MTRC')
|
||||
if (road.length > 0) {creep.repair(road);}
|
||||
creep.moveTo(Game.rooms[creep.memory.assignedroom].controller,{ignoreCreeps:ignorecreeps})
|
||||
} else if (creep.pos.findClosestByRange(FIND_MY_SPAWNS) && (creep.ticksToLive < 300 || creep.ticksToLive <= creep.memory.renewto) && (Game.rooms[creep.room.name].find(FIND_MY_SPAWNS, {filter: (r) =>{return ( r.store[RESOURCE_ENERGY]>200)}})) ) {
|
||||
if(creep.memory.renewto == undefined){
|
||||
creep.memory.renewto = 1200
|
||||
} else {
|
||||
if(creep.ticksToLive >= creep.memory.renewto){
|
||||
delete creep.memory.renewto
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if ((creep.ticksToLive < 300 || creep.ticksToLive <= creep.memory.renewto) && (Game.rooms[creep.room.name].find(FIND_MY_SPAWNS, {filter: (r) =>{return ( r.store[RESOURCE_ENERGY]>1)}})) ) {
|
||||
if(creep.memory.renewto == undefined){
|
||||
creep.memory.renewto = 1200
|
||||
} else {
|
||||
if(creep.ticksToLive >= creep.memory.renewto){
|
||||
delete creep.memory.renewto
|
||||
}
|
||||
}
|
||||
creep.say('renewing')
|
||||
console.log(creep.name + ": " + creep.ticksToLive + " " + creep.memory.renewto)
|
||||
let spawn = creep.pos.findClosestByRange(FIND_MY_SPAWNS)
|
||||
if(creep.room.memory.NeedsRecharge==1 && creep.carry.energy>0){
|
||||
if(creep.upgradeController(creep.room.controller) == ERR_NOT_IN_RANGE) {
|
||||
creep.say('!MTRC!')
|
||||
creep.say(creep.room.controller.ticksToDowngrade)
|
||||
creep.moveTo(creep.room.controller)
|
||||
}
|
||||
} else {
|
||||
if(spawn.renewCreep(creep) == ERR_NOT_IN_RANGE){
|
||||
creep.moveTo(spawn);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
let droppedenergy = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {filter: (r) =>{return ( r.resourceType==RESOURCE_ENERGY&& r.amount>200)}});
|
||||
let tombstone = creep.pos.findClosestByRange(FIND_TOMBSTONES, {filter: (r) =>{return ( r.store[RESOURCE_ENERGY]>200)}});
|
||||
//console.log(tombstones)
|
||||
if((droppedenergy == undefined) && (tombstone==undefined)){
|
||||
if(Game.getObjectById(creep.memory.destsource.id)==undefined){creep.memory.destsource=undefined}
|
||||
let mysource=Game.getObjectById(creep.memory.destsource.id)
|
||||
if(creep.harvest(mysource) == ERR_NOT_IN_RANGE){
|
||||
creep.moveTo(mysource,{ignoreCreeps:ignorecreeps})
|
||||
}
|
||||
} else {
|
||||
if(droppedenergy){
|
||||
if(creep.pickup(droppedenergy) == ERR_NOT_IN_RANGE) {
|
||||
if(global.verbosity>0){
|
||||
creep.say("MTDE");
|
||||
creep.say('renewing')
|
||||
console.log(creep.name + ": " + creep.ticksToLive + " " + creep.memory.renewto)
|
||||
let spawn = creep.pos.findClosestByRange(FIND_MY_SPAWNS)
|
||||
if(spawn != undefined && spawn!= null){
|
||||
if(creep.room.memory.NeedsRecharge==1 && creep.carry.energy>0){
|
||||
if(creep.upgradeController(creep.room.controller) == ERR_NOT_IN_RANGE) {
|
||||
creep.say(creep.room.controller.ticksToDowngrade + " of " + (CONTROLLER_DOWNGRADE[creep.room.controller.level] * .2))
|
||||
creep.moveTo(creep.room.controller)
|
||||
}
|
||||
creep.moveTo(droppedenergy,{ignoreCreeps:ignorecreeps})
|
||||
} else {
|
||||
creep.transfer(spawn, RESOURCE_ENERGY)
|
||||
if(spawn.renewCreep(creep) == ERR_NOT_IN_RANGE){
|
||||
creep.say('MVSP')
|
||||
creep.moveTo(spawn);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if(creep.withdraw(tombstone,RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
|
||||
if(global.verbosity>0){
|
||||
creep.say("MTTS");
|
||||
creep.memory.renewto=1
|
||||
}
|
||||
} else {
|
||||
let droppedenergy = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {filter: (r) =>{return ( r.resourceType==RESOURCE_ENERGY&& r.amount>200)}});
|
||||
let tombstone = creep.pos.findClosestByRange(FIND_TOMBSTONES, {filter: (r) =>{return ( r.store[RESOURCE_ENERGY]>200)}});
|
||||
let ruins=creep.pos.findClosestByRange(FIND_RUINS, {filter: ruin => ruin.store.getUsedCapacity(RESOURCE_ENERGY) > 0});
|
||||
let spawn= creep.pos.findClosestByPath(FIND_STRUCTURES, {filter: (s) => {return ( s.structureType == STRUCTURE_SPAWN)}});
|
||||
//console.log(tombstone)
|
||||
if((droppedenergy == undefined || droppedenergy==null) && (tombstone==undefined || tombstone==null) && (spawn!=undefined || spawn!=null) && (ruins==undefined || ruins==null)){
|
||||
creep.say("1")
|
||||
if(Game.getObjectById(creep.memory.destsource.id)==undefined){creep.memory.destsource=undefined}
|
||||
let mysource=Game.getObjectById(creep.memory.destsource.id)
|
||||
try{
|
||||
//console.log(creep.room.memory.creepcounts)
|
||||
if((mysource.energy==0 || ((creep.room.memory.creepcounts.sourceminer!=null ||creep.room.memory.creepcounts.sourceminer!=undefined )))){
|
||||
creep.say("2.1")
|
||||
//creep.say("No Energy Left to get")
|
||||
let storagetarget = creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_CONTAINER || s.structureType == STRUCTURE_LINK) && s.store.getUsedCapacity('energy') >= 100) ;}});
|
||||
if(storagetarget===undefined || storagetarget==null){
|
||||
creep.say('2.2')
|
||||
storagetarget=creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_STORAGE) && s.store.getUsedCapacity('energy') >= creep.room.controller.level * 125000) ;}});
|
||||
if((storagetarget===undefined || storagetarget==null) && creep.room.terminal && creep.room.terminal.store.getUsedCapacity('energy') > 100000){
|
||||
creep.say('2.3')
|
||||
storagetarget=creep.room.terminal
|
||||
}
|
||||
}
|
||||
//console.log(Game.getObjectById(storagetarget.id))
|
||||
if((storagetarget != undefined || storagetarget != null)){
|
||||
if( creep.withdraw(storagetarget,RESOURCE_ENERGY)== ERR_NOT_IN_RANGE){
|
||||
creep.say('3')
|
||||
//creep.say('Getting Energy')
|
||||
creep.travelTo(storagetarget);
|
||||
}
|
||||
} else {
|
||||
if(creep.harvest(mysource) == ERR_NOT_IN_RANGE){
|
||||
creep.moveTo(mysource,{ignoreCreeps:ignorecreeps})
|
||||
}
|
||||
creep.say("NSE-Ming")
|
||||
}
|
||||
}else {
|
||||
if(creep.harvest(mysource) == ERR_NOT_IN_RANGE){
|
||||
creep.moveTo(mysource,{ignoreCreeps:ignorecreeps})
|
||||
}
|
||||
}
|
||||
creep.moveTo(tombstone.pos,{ignoreCreeps:ignorecreeps})
|
||||
} catch(e){
|
||||
console.log(e)
|
||||
}
|
||||
} else {
|
||||
if(droppedenergy){
|
||||
if(creep.pickup(droppedenergy) == ERR_NOT_IN_RANGE) {
|
||||
if(global.verbosity>0){
|
||||
creep.say("MTDE");
|
||||
}
|
||||
creep.moveTo(droppedenergy,{ignoreCreeps:ignorecreeps})
|
||||
}
|
||||
} else if (tombstone) {
|
||||
if(creep.withdraw(tombstone,RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
|
||||
if(global.verbosity>0){
|
||||
creep.say("MTTS");
|
||||
}
|
||||
creep.moveTo(tombstone.pos,{ignoreCreeps:ignorecreeps})
|
||||
}
|
||||
} else if (ruins){
|
||||
if(creep.withdraw(ruins,RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
|
||||
if(global.verbosity>0){
|
||||
creep.say("MTTS");
|
||||
}
|
||||
creep.moveTo(ruins,{ignoreCreeps:ignorecreeps})
|
||||
}
|
||||
} else if(spawn==null || spawn==undefined){
|
||||
storagetarget=creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_STORAGE)) ;}});
|
||||
if(storagetarget){
|
||||
if(creep.withdraw(storagetarget,RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
|
||||
if(global.verbosity>0){
|
||||
creep.say("MTTS");
|
||||
}
|
||||
creep.moveTo(storagetarget,{ignoreCreeps:ignorecreeps})
|
||||
}
|
||||
} else {
|
||||
let mysource=Game.getObjectById(creep.memory.destsource.id)
|
||||
if(creep.harvest(mysource) == ERR_NOT_IN_RANGE){
|
||||
creep.moveTo(mysource,{ignoreCreeps:ignorecreeps})
|
||||
}
|
||||
}
|
||||
|
||||
} else {
|
||||
creep.say("IDK")
|
||||
}
|
||||
}
|
||||
}
|
||||
creep.memory.lastpos=creep.pos
|
||||
} else {
|
||||
creep.moveTo(Game.rooms[creep.memory.assignedroom].controller)
|
||||
}
|
||||
creep.memory.lastpos=creep.pos
|
||||
}
|
||||
}
|
||||
};
|
||||
module.exports = Phase1Worker;
|
||||
|
@@ -1,12 +1,84 @@
|
||||
let rolesourceMiner = {
|
||||
run: function(creep) {
|
||||
try{
|
||||
//if(Game.getObjectById(creep.memory.destsource.id)==undefined){creep.memory.destsource=undefined}
|
||||
let ignorecreeps=true
|
||||
//console.log('running sourceminer')
|
||||
let mysource=Game.getObjectById(creep.memory.destsource.id)
|
||||
if(creep.harvest(mysource) == ERR_NOT_IN_RANGE) {
|
||||
creep.travelTo(mysource);
|
||||
if ((creep.ticksToLive < 300 || creep.ticksToLive <= creep.memory.renewto) && (Game.rooms[creep.room.name].find(FIND_MY_SPAWNS, {filter: (r) =>{return ( r.store[RESOURCE_ENERGY]>200)}})) ) {
|
||||
if(creep.memory.renewto == undefined){
|
||||
creep.memory.renewto = 1200
|
||||
} else {
|
||||
if(creep.ticksToLive >= creep.memory.renewto){
|
||||
delete creep.memory.renewto
|
||||
}
|
||||
}
|
||||
creep.say('renewing')
|
||||
console.log(creep.name + ": " + creep.ticksToLive + " " + creep.memory.renewto)
|
||||
let spawn = creep.pos.findClosestByRange(FIND_MY_SPAWNS)
|
||||
if(creep.room.memory.NeedsRecharge==1 && creep.carry.energy>0){
|
||||
if(creep.upgradeController(creep.room.controller) == ERR_NOT_IN_RANGE) {
|
||||
creep.say(creep.room.controller.ticksToDowngrade + " of " + (CONTROLLER_DOWNGRADE[creep.room.controller.level] * .2))
|
||||
creep.moveTo(creep.room.controller)
|
||||
}
|
||||
} else {
|
||||
if(spawn.renewCreep(creep) == ERR_NOT_IN_RANGE){
|
||||
creep.moveTo(spawn);
|
||||
}
|
||||
}
|
||||
} else{
|
||||
try{
|
||||
creep.say('1')
|
||||
let destcontainer=Game.getObjectById(creep.memory.destsource.id).pos.findInRange(FIND_STRUCTURES,1,{filter: (s) => {return (s.structureType == STRUCTURE_CONTAINER && s.store.getFreeCapacity() > 0) ;}})
|
||||
//console.log(creep.room.name + " " + destcontainer)
|
||||
if(destcontainer != undefined || destcontainer != null){
|
||||
creep.say('2')
|
||||
console.log(creep.name + " " + destcontainer[0].id)
|
||||
creep.travelTo(destcontainer[0])
|
||||
if(creep.harvest(mysource) == ERR_NOT_IN_RANGE || creep.harvest(mysource)==ERR_NOT_ENOUGH_RESOURCES) {
|
||||
//let mycontainer = creep.find(FIND_STRUCTURES, {filter: (s) => {return (s.structureType == STRUCTURE_CONTAINER) ;}});
|
||||
creep.travelTo(destcontainer[0],{ignoreCreeps:ignorecreeps});
|
||||
}
|
||||
} else {
|
||||
creep.say('3')
|
||||
if(creep.harvest(mysource) == ERR_NOT_IN_RANGE|| creep.harvest(mysource)==ERR_NOT_ENOUGH_RESOURCES) {
|
||||
//let mycontainer = creep.find(FIND_STRUCTURES, {filter: (s) => {return (s.structureType == STRUCTURE_CONTAINER) ;}});
|
||||
creep.travelTo(mysource,{ignoreCreeps:ignorecreeps});
|
||||
}
|
||||
}
|
||||
} catch(e){
|
||||
console.log(e)
|
||||
}
|
||||
}
|
||||
}
|
||||
} catch(e){
|
||||
console.log(e)
|
||||
}
|
||||
},
|
||||
computeSourceAccessPoints: function(room, source){
|
||||
const roomTerrain = room.getTerrain();
|
||||
var accessPoints = 0;
|
||||
for(var x = -1;x<=1;x++)
|
||||
{
|
||||
for(var y = -1;y<=1;y++)
|
||||
{
|
||||
if(x==0 && y==0){continue;}
|
||||
if(roomTerrain.get(source.pos.x+x,source.pos.y+y)!=1){accessPoints++;}
|
||||
}
|
||||
}
|
||||
return accessPoints;
|
||||
},
|
||||
checkminablepositions: function(name){
|
||||
let x = this.pos.x;
|
||||
let y = this.pos.y;
|
||||
let walkable = this.room.lookForAtArea(
|
||||
LOOK_TERRAIN,
|
||||
y - 1, // top
|
||||
x - 1, // left
|
||||
y + 1, // bottom
|
||||
x + 1, // right
|
||||
true // asArray
|
||||
).filter(o => o[LOOK_TERRAIN] !== 'wall');
|
||||
return walkable.length;
|
||||
}
|
||||
};
|
||||
module.exports = rolesourceMiner;
|
Reference in New Issue
Block a user