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20 Commits

Author SHA1 Message Date
949f1d0e64 changes 2022-06-01 09:39:13 -05:00
5c5b9003ad mining/mover fixes 2022-05-23 15:59:00 -05:00
36c253fa36 Mining Changes 2022-05-16 13:27:01 -05:00
aa2d7fdfce Mining changes 2022-05-16 13:26:51 -05:00
2a94fffaae adding ability to pass roomnames or not as appropriate 2022-05-11 08:40:08 -05:00
c0ec265a2d . 2022-05-09 17:03:22 -05:00
841971245e pull from ruins on room init, minor tweaks 2022-05-09 17:03:12 -05:00
02a0227980 spin up changes and add ruin gathering 2022-05-06 16:48:12 -05:00
68493b137c set cap on storage during RCL increasing 2022-05-05 09:57:58 -05:00
faeef7ee03 Mining/Storage tweaks 2022-05-04 08:30:12 -05:00
a68447d386 energy storage fixes 2022-04-28 16:37:19 -05:00
3e73445a76 get market working for all mineral types 2022-04-28 14:21:40 -05:00
d314f52c66 add shortened variable for game.rooms[room] 2022-04-27 00:51:11 -05:00
a70c1f3ec1 add try catch in market check 2022-04-27 00:12:54 -05:00
df46136dbb fix again 2022-04-27 00:07:51 -05:00
9137f805da trying to fix terminal auto sell 2022-04-27 00:02:31 -05:00
1d54eae2a6 fix store to storage 2022-04-26 23:53:30 -05:00
f5c34b6abb fix 2022-04-26 23:52:08 -05:00
eab9643b84 Enable market selling globally 2022-04-26 23:51:44 -05:00
62419d54d8 catch up 2022-04-26 23:41:43 -05:00
16 changed files with 785 additions and 205 deletions

114
Empire.js
View File

@@ -39,51 +39,93 @@ module.exports = {
}
return 'Spawning initiated'
},
spawnnrworker: function(){
for(let myroom of _.filter(Game.rooms, 'controller.my')) {
let name = myroom.name
spawnnrworker: function(name){
if(name==null || name== undefined){
for(let myroom of _.filter(Game.rooms, 'controller.my')) {
let name = myroom.name
require('proc.spawning').spawnnrworker(name)
}
} else {
require('proc.spawning').spawnnrworker(name)
}
return 'Spawning initiated'
},
spawnworker: function(){
for(let myroom of _.filter(Game.rooms, 'controller.my')) {
let name = myroom.name
spawnworker: function(name){
if(name!=null && name!= undefined){
for(let myroom of _.filter(Game.rooms, 'controller.my')) {
let name = myroom.name
require('proc.spawning').spawnworker(name)
}
} else {
require('proc.spawning').spawnworker(name)
}
return 'Spawning initiated'
},
spawnminer: function(){
for(let myroom of _.filter(Game.rooms, 'controller.my')) {
let name = myroom.name
require('proc.spawning').spawnminer(name)
spawnminer: function(name){
if(name!=null && name!= undefined){
for(let myroom of _.filter(Game.rooms, 'controller.my')) {
let name = myroom.name
require('proc.spawning').spawnsourceminer(name)
}
} else {
require('proc.spawning').spawnsourceminer(name)
}
return 'Spawning initiated'
},
spawnclaimer: function(){
for(let myroom of _.filter(Game.rooms, 'controller.my')) {
let name = myroom.name
spawnmover: function(name){
if(name!=null && name!= undefined){
for(let myroom of _.filter(Game.rooms, 'controller.my')) {
let name = myroom.name
require('proc.spawning').spawnmover(name)
}
} else {
require('proc.spawning').spawnmover(name)
}
return 'Spawning initiated'
},
spawnclaimer: function(name){
if(name!=null && name!= undefined){
for(let myroom of _.filter(Game.rooms, 'controller.my')) {
let name = myroom.name
require('proc.spawning').spawnclaimer(name)
}
} else {
require('proc.spawning').spawnclaimer(name)
}
return 'Spawning initiated'
},
removeConstruction: function(roomname){
_.invoke(Game.rooms[roomname].find(FIND_MY_CONSTRUCTION_SITES), 'remove')
removeConstruction: function(name){
if(name==null || name== undefined){
for(let myroom of _.filter(Game.rooms, 'controller.my')) {
let name = myroom.name
_.invoke(Game.rooms[name].find(FIND_MY_CONSTRUCTION_SITES), 'remove')
}
} else {
_.invoke(Game.rooms[name].find(FIND_MY_CONSTRUCTION_SITES), 'remove')
}
},
removeAllConstruction: function(){
_.invoke(_.map(Game.constructionSites, (x)=>x), 'remove')
},
removeWalls: function(roomname){
Game.rooms[roomname].find(FIND_STRUCTURES, {filter: s => s.structureType === STRUCTURE_WALL}).forEach(s => s.destroy())
removeWalls: function(name){
if(name==null || name== undefined){
for(let myroom of _.filter(Game.rooms, 'controller.my')) {
let name = myroom.name
Game.rooms[name].find(FIND_STRUCTURES, {filter: s => s.structureType === STRUCTURE_WALL}).forEach(s => s.destroy())
}
} else {
Game.rooms[name].find(FIND_STRUCTURES, {filter: s => s.structureType === STRUCTURE_WALL}).forEach(s => s.destroy())
}
},
removeRoads: function(roomname,hitsleft){
Game.rooms[roomname].find(FIND_STRUCTURES, {filter: s => (s.structureType === STRUCTURE_ROAD && s.hits < hitsleft)}).forEach(s => s.destroy())
removeRoads: function(name,hitsleft){
Game.rooms[name].find(FIND_STRUCTURES, {filter: s => (s.structureType === STRUCTURE_ROAD && s.hits < hitsleft)}).forEach(s => s.destroy())
return "done"
},
sellEnergy: function(roomname){
sellEnergy: function(name){
let myorders = Game.market.getAllOrders(order=>order.resourceType == RESOURCE_ENERGY && order.type == ORDER_SELL)
},
computeSourceAccess: function(){
for(let myroom of _.filter(Game.rooms, 'controller.my')) {
let name = myroom.name
let minablepositions = 0
@@ -122,5 +164,37 @@ module.exports = {
}
}
return accessPoints;
},
computeSpawnLevels: function(room){
myroom=Game.rooms[room]
creepcounts=myroom.memory.creepcounts
let workerrolename = 'phase' + myroom.memory.phase +'worker'
if((myroom.memory.minablepositions >= 3 ||myroom.memory.minablepositions==undefined) && (creepcounts["mover"] == 0 || creepcounts["mover"]==undefined) ){
if((((creepcounts[workerrolename]< (myroom.memory.minablepositions + 1) || creepcounts[workerrolename]==undefined) && myroom.energyAvailable >= myroom.energyCapacityAvailable) ) || ((creepcounts[workerrolename]==0 || creepcounts[workerrolename]==undefined ) && myroom.energyAvailable>100)) {
console.log('Spawning worker in ' + room)
}
} else {
if((((creepcounts['sourceminer']< myroom.find(FIND_SOURCES).length) || creepcounts['sourceminer']==undefined) ) || ((creepcounts['sourceminer']==0 || creepcounts['sourceminer']==undefined ) && myroom.energyAvailable>100)) {
console.log('Spawning sourceminer in ' + room)
}
if((((creepcounts[workerrolename]< (myroom.memory.minablepositions+1) || creepcounts[workerrolename]==undefined) && myroom.energyAvailable >= myroom.energyCapacityAvailable) ) || ((creepcounts[workerrolename]==0 || creepcounts[workerrolename]==undefined ) && myroom.energyAvailable>100)) {
console.log('Spawning worker in ' + room)
}
}
if((myroom.storage!=undefined || myroom.terminal!=undefined) && (creepcounts["mover"] < 2 || creepcounts["mover"]==undefined)){
console.log("Spawning Mover in " + room)
}
if(((myroom.storage || myroom.terminal) && myroom.StructureExtractor) && (creepcounts["mineralmover"] < 1 || creepcounts["mineralmover"]==undefined)){
console.log("Spawning MineralMover in " + room)
}
if((myroom.find(FIND_MY_STRUCTURES, {filter: {structureType: STRUCTURE_EXTRACTOR}}).length > 0)&&(creepcounts["miner"] < myroom.memory.mineralminablepositions || creepcounts["miner"]==undefined)&&(myroom.energyAvailable >= myroom.energyCapacityAvailable)){
if(myroom.find(FIND_MINERALS)[0].ticksToRegeneration == undefined || myroom.find(FIND_MINERALS)[0].ticksToRegeneration < 1000 ){
console.log("Spawning Miner in " + room)
} else {
if(Game.flags.debug && Game.flags.debug.room == myroom){
console.log("Not spawning miner in " + room + ", waiting for regen")
}
}
}
}
};

View File

@@ -1,7 +1,9 @@
let Phase0 = {
run: function(room) {
require('assignsources').tick(room)
creepcounts = _.countBy(Game.rooms[room].find(FIND_MY_CREEPS), c => c.memory.role)
let creepcounts = _.countBy(Game.rooms[room].find(FIND_MY_CREEPS), c => c.memory.role)
if(creepcounts===undefined){creepcounts['phase' + Game.rooms[room].memory.phase +'worker']=0}
Game.rooms[room].memory.creepcounts=creepcounts
let myspawns = Game.rooms[room].find(FIND_MY_SPAWNS)
let sources = Game.rooms[room].find(FIND_SOURCES )
if(myspawns.length<1){
@@ -12,7 +14,7 @@ let Phase0 = {
let newworkerrolename = 'phase' + Game.rooms[room].memory.phase + 'worker'
for(let mycreep in creeps){
creep=creeps[mycreep]
if(creep.memory.role == workerrolename){
if(creep.memory.role != newworkerrolename){
creep.memory.role=newworkerrolename
}
}
@@ -24,13 +26,13 @@ let Phase0 = {
} else {
let workerrolename = 'phase' + Game.rooms[room].memory.phase +'worker'
console.log(room)
console.log(workerrolename + " : " + creepcounts[workerrolename])
if(((creepcounts[workerrolename]< (sources.length * 1) || creepcounts[workerrolename]==undefined) && !myspawns[0].spawning && Game.rooms[room].energyAvailable == Game.rooms[room].energyCapacityAvailable) || (creepcounts[workerrolename] ==0 && Game.rooms[room].energyAvailable==300) ){
console.log("room.phase0.js "+workerrolename + " : " + creepcounts[workerrolename])
if(( creepcounts[workerrolename] == undefined ||(creepcounts[workerrolename]< (sources.length * 1) || creepcounts[workerrolename]==undefined) && !myspawns[0].spawning && Game.rooms[room].energyAvailable == Game.rooms[room].energyCapacityAvailable) || (creepcounts[workerrolename] ==0 && Game.rooms[room].energyAvailable==300) ){
if(Game.rooms[room].energyAvailable == Game.rooms[room].energyCapacityAvailable){
require('proc.spawning').spawnworker(room)
}
} else { }
if(Game.rooms[room].controller.level>1){
if(Game.rooms[room].controller.level>1 && Game.rooms[room].spawn){
Game.rooms[room].memory.phase++
let creeps=Game.rooms[room].find(FIND_MY_CREEPS)

View File

@@ -1,58 +1,166 @@
let Phase1 = {
run: function(room) {
let myroom=Game.rooms[room]
require('assignsources').tick(room)
creepcounts = _.countBy(myroom.find(FIND_MY_CREEPS), c => c.memory.role)
myroom.memory.creepcounts=creepcounts
myroom.memory.movercount=creepcounts["mover"]
let links=myroom.find(FIND_STRUCTURES, {filter: (s) =>{return ( s.structureType==STRUCTURE_LINK)}})
let constructionSites=myroom.find(FIND_CONSTRUCTION_SITES)
if(constructionSites.length > 0){
if(myroom.memory.currentconstruction!=undefined && myroom.memory.currentconstruction!=null){
if(Game.getObjectById(myroom.memory.currentconstruction.id)){
} else {
myroom.memory.currentconstruction=constructionSites[0]
}
} else {
myroom.memory.currentconstruction=constructionSites[0]
}
} else {
console.log(myroom.name+" No constructions")
delete myroom.memory.currentconstruction
}
if(Game.time % 10 === 0){
//console.log('processing spawn')
let myspawns = Game.rooms[room].find(FIND_MY_SPAWNS)
let myspawns = myroom.find(FIND_MY_SPAWNS)
if(myspawns.length>0){
let myspawn = myspawns[0]
let creepcount = Game.rooms[room].find(FIND_MY_CREEPS).length
creepcounts = _.countBy(Game.rooms[room].find(FIND_MY_CREEPS), c => c.memory.role)
Game.rooms[room].memory.movercount=creepcounts["mover"]
let workerrolename = 'phase' + Game.rooms[room].memory.phase +'worker'
let sources = Game.rooms[room].find(FIND_SOURCES )
if(Game.rooms[room].controller.ticksToDowngrade < CONTROLLER_DOWNGRADE[Game.rooms[room].controller.level] * .2 ){
Game.rooms[room].memory.NeedsRecharge=1
console.log(room + " needs Recharge " + Game.rooms[room].memory.NeedsRecharge)
let creepcount = myroom.find(FIND_MY_CREEPS).length
let workerrolename = 'phase' + myroom.memory.phase +'worker'
let sources = myroom.find(FIND_SOURCES )
if(myroom.controller.ticksToDowngrade < CONTROLLER_DOWNGRADE[myroom.controller.level] * .2 ){
myroom.memory.NeedsRecharge=1
console.log(room + " needs Recharge " + myroom.memory.NeedsRecharge)
}
if(Game.rooms[room].controller.ticksToDowngrade > CONTROLLER_DOWNGRADE[Game.rooms[room].controller.level]*.8){
Game.rooms[room].memory.NeedsRecharge=0
if(myroom.controller.ticksToDowngrade > CONTROLLER_DOWNGRADE[myroom.controller.level]*.8){
myroom.memory.NeedsRecharge=0
}
if(Game.flags.debug && Game.flags.debug.room == Game.rooms[room]){
if(Game.flags.debug && Game.flags.debug.room == myroom){
console.log(room)
console.log(workerrolename)
console.log(creepcounts[workerrolename])
console.log(Game.rooms[room].energyAvailable + " of " + Game.rooms[room].energyCapacityAvailable)
console.log(myroom.energyAvailable + " of " + myroom.energyCapacityAvailable)
}
if(Game.rooms[room].memory.minablepositions >= 3 ||Game.rooms[room].memory.minablepositions==undefined ){
if((((creepcounts[workerrolename]< (Game.rooms[room].memory.minablepositions + 1) || creepcounts[workerrolename]==undefined) && Game.rooms[room].energyAvailable >= Game.rooms[room].energyCapacityAvailable) ) || ((creepcounts[workerrolename]==0 || creepcounts[workerrolename]==undefined ) && Game.rooms[room].energyAvailable>100)) {
if((myroom.memory.minablepositions >= 3 ||myroom.memory.minablepositions==undefined) && (creepcounts["mover"] == 0 || creepcounts["mover"]==undefined) ){
if((((creepcounts[workerrolename]< (myroom.memory.minablepositions + 1) || creepcounts[workerrolename]==undefined) && myroom.energyAvailable >= myroom.energyCapacityAvailable) ) || ((creepcounts[workerrolename]==0 || creepcounts[workerrolename]==undefined ) && myroom.energyAvailable>100)) {
console.log('Spawning worker in ' + room)
require('proc.spawning').spawnworker(room)
}
} else {
if((((creepcounts['sourceminer']< Game.rooms[room].memory.minablepositions) || creepcounts['sourceminer']==undefined) && Game.rooms[room].energyAvailable >= Game.rooms[room].energyCapacityAvailable) || ((creepcounts['sourceminer']==0 || creepcounts['sourceminer']==undefined ) && Game.rooms[room].energyAvailable>100)) {
} else {
if((((creepcounts['sourceminer']< myroom.find(FIND_SOURCES).length) || creepcounts['sourceminer']==undefined) ) || ((creepcounts['sourceminer']==0 || creepcounts['sourceminer']==undefined ) && myroom.energyAvailable>100)) {
console.log('Spawning sourceminer in ' + room)
require('proc.spawning').spawnsourceminer(room)
}
if((((creepcounts[workerrolename]< (Game.rooms[room].memory.minablepositions+1) || creepcounts[workerrolename]==undefined) && Game.rooms[room].energyAvailable >= Game.rooms[room].energyCapacityAvailable) ) || ((creepcounts[workerrolename]==0 || creepcounts[workerrolename]==undefined ) && Game.rooms[room].energyAvailable>100)) {
if((((creepcounts[workerrolename]< (myroom.memory.minablepositions+1) || creepcounts[workerrolename]==undefined) && myroom.energyAvailable >= myroom.energyCapacityAvailable) ) || ((creepcounts[workerrolename]==0 || creepcounts[workerrolename]==undefined ) && myroom.energyAvailable>100)) {
console.log('Spawning worker in ' + room)
require('proc.spawning').spawnworker(room)
}
}
if((Game.rooms[room].storage || Game.rooms[room].terminal) && (creepcounts["mover"] < 2 || creepcounts["mover"]==undefined)){
if((myroom.storage!=undefined || myroom.terminal!=undefined) && (creepcounts["mover"] < 2 || creepcounts["mover"]==undefined)){
console.log("Spawning Mover in " + room)
require('proc.spawning').spawnmover(room)
}
if((Game.rooms[room].find(FIND_MY_STRUCTURES, {filter: {structureType: STRUCTURE_EXTRACTOR}}).length > 0)&&(creepcounts["miner"] < Game.rooms[room].memory.mineralminablepositions || creepcounts["miner"]==undefined)&&(Game.rooms[room].energyAvailable >= Game.rooms[room].energyCapacityAvailable)){
if(Game.rooms[room].find(FIND_MINERALS)[0].ticksToRegeneration == undefined || Game.rooms[room].find(FIND_MINERALS)[0].ticksToRegeneration < 1000 ){
if(((myroom.storage || myroom.terminal) && myroom.StructureExtractor) && (creepcounts["mineralmover"] < 1 || creepcounts["mineralmover"]==undefined)){
console.log("Spawning MineralMover in " + room)
require('proc.spawning').spawnmineralmover(room)
}
if((myroom.find(FIND_MY_STRUCTURES, {filter: {structureType: STRUCTURE_EXTRACTOR}}).length > 0)&&(creepcounts["miner"] < myroom.memory.mineralminablepositions || creepcounts["miner"]==undefined)&&(myroom.energyAvailable >= myroom.energyCapacityAvailable)){
if(myroom.find(FIND_MINERALS)[0].ticksToRegeneration == undefined || myroom.find(FIND_MINERALS)[0].ticksToRegeneration < 1000 ){
console.log("Spawning Miner in " + room)
require('proc.spawning').spawnminer(room)
} else { if(Game.flags.debug && Game.flags.debug.room == Game.rooms[room]){console.log("Not spawning miner in " + room + ", waiting for regen")}}
} else { if(Game.flags.debug && Game.flags.debug.room == myroom){console.log("Not spawning miner in " + room + ", waiting for regen")}}
}
//require('proc.market').sellEnergy(room)
}
}
if(Game.rooms[room].controller.level>2){ }
if(Game.time % 4 === 0){
/*
if(myroom.find(FIND_MY_STRUCTURES, {filter: {structureType: STRUCTURE_TERMINAL}}).length > 0){
//console.log("starting market check for room " + room)
try{
if(myroom.terminal){
///console.log("1")
if(myroom.terminal.store.getUsedCapacity() == 0) {
//console.log("terminal is empty")
}else{
if(myroom.terminal.store.getUsedCapacity('energy') > 100000){
console.log("Starting market loop for "+ myroom)
for(mat in myroom.terminal.store){
let availtosell=0
//console.log(mat)
if(mat == 'energy'){
try{
availtosell = myroom.terminal.store.getUsedCapacity(mat) - 200000
} catch {
//console.log("error getting energy")
availtosell=0
}
} else {
try{
//console.log("2")
availtosell = myroom.terminal.store.getUsedCapacity(mat)
} catch {
//console.log("Couldn't get available " + mat)
availtosell=0
}
}
if(availtosell){
//console.log(availtosell)
if(availtosell > 20000){
//console.log("processing market")
require('proc.market').sellEnergy(room,mat)
}
}
}
}
}
}
}catch(e){
console.log("Myroom" + myroom)
console.log(e)
}
}*/
}
/*
if(links!=null && links!=undefined){
if(links.length>1){
console.log('1')
let sourcelink=links[0]
let destlinks
try{
for(let idx in links.length){
link = links[idx]
console.log('2')
console.log(link.id)
console.log(sourcelink.id)
link.store.getUsedCapacity('energy')
sourcelink.store.getUsedCapacity('energy')
if(link.store.getUsedCapacity('energy') > sourcelink.store.getUsedCapacity('energy')){
console.log("2.1")
destlinks += sourcelink
sourcelink=link
} else if (link.store.getUsedCapacity('energy') == sourcelink.store.getUsedCapacity('energy')){
console.log('2.2')
}
idx++
}
for(let destlink in destlinks){
if(destlink != undefined && destlink != null){
if(destlink.store.getUsedCapacity() < destlink.store.getCapacity()){
console.log('3')
sourcelink.transferEnergy(destlink)
}
}
}
} catch(e){
console.log(e)
}
}
}
*/
if(myroom.controller.level>2){ }
}
};
module.exports = Phase1;

View File

@@ -21,6 +21,7 @@ let initroom = {
Game.rooms[name].memory.mineralminablepositions = mineralminablepositions
let minablepositions = 0
let srcs = Game.rooms[name].find(FIND_SOURCES);
Game.rooms[name].memory.sourcecount=srcs.length
for(let i = 0;i<srcs.length;i++)
{
minablepositions = minablepositions + this.computeSourceAccessPoints(Game.rooms[name],srcs[i])

View File

@@ -1,6 +1,6 @@
let assignMiners = {
tick: function(roomname) {
let sources = Game.rooms[roomname].find(FIND_SOURCES );
let sources = Game.rooms[roomname].find(FIND_SOURCES);
for(let source of sources){
let allminers = Game.rooms[roomname].find(FIND_MY_CREEPS, {filter: (creep) =>{return ( creep.memory.role=='sourceminer'|| creep.memory.role == ("phase" + Game.rooms[roomname].memory.phase + "worker") )}});
//let allstorage = Game.rooms[name].find(FIND_STRUCTURES, {filter: (s) => {return ( s.structureType == STRUCTURE_CONTAINER || s.structureType == STRUCTURE_STORAGE)}})

View File

@@ -21,7 +21,7 @@ let claim = {
if(!Game.flags.claim.room.controller.my){
//console.log('not my controller')
}
console.log("CreepCount:"+creepcount+"| Lifetime:" + avglife + "|Request Time:" + Game.flags.claim.memory.requesttime )
console.log("Room: " + Game.flags.claim.room + "CreepCount:"+creepcount+"| Lifetime:" + avglife + "|Request Time:" + Game.flags.claim.memory.requesttime )
}
}

View File

@@ -5,6 +5,7 @@ global.verbosity=0
module.exports.loop = function () {
console.log("----Start loop for "+ Game.time + '----')
let decrementcounter = Game.time % 30
///for (let key of require('Empire')) global[key] = require('Empire')[key]
try{
for(let name in Game.rooms){
let myroom=Game.rooms[name]
@@ -21,7 +22,11 @@ module.exports.loop = function () {
}
if(myroom.controller!==undefined){
myroom.memory.tickssofar++
try{
require('Room.Phase' + myroom.memory.phase).run(name)
} catch(e){
console.log(myroom.name + ": " + e)
}
}
for(let pos in myroom.memory.maphits){

5
proc.creepfunctions.js Normal file
View File

@@ -0,0 +1,5 @@
module.exports = {
spawnwarrior: function(){
}
}

View File

@@ -7,18 +7,18 @@
* mod.thing == 'a thing'; // true
*/
let gomarket={
sellEnergy: function(myroom) {
sellEnergy: function(myroom,mat) {
try{
let availtosell= Game.rooms[myroom].terminal.store[RESOURCE_ENERGY]
if(availtosell>5000){
console.log(myroom + ":" + availtosell)
let availtosell= Game.rooms[myroom].terminal.store.getUsedCapacity(mat)
if(availtosell>0){
console.log(myroom + ":" + mat +":" + availtosell)
//console.log(JSON.stringify(Game.market.orders))
// if(Game.market.orders.length > 9){
let myorders = Game.market.getAllOrders(order=>order.resourceType == RESOURCE_ENERGY && order.type == ORDER_BUY)
let myorders = Game.market.getAllOrders(order=>order.resourceType == mat && order.type == ORDER_BUY)
//console.log("Open orders: " + myorders.length)
//console.log(myorders.length)
for(let i=0; i<myorders.length; i++){
let recheckavailtosell= Game.rooms[myroom].terminal.store[RESOURCE_ENERGY]
let recheckavailtosell= Game.rooms[myroom].terminal.store.getUsedCapacity(mat)
if(recheckavailtosell<1000){
console.log("too little to mess with")
} else {
@@ -30,9 +30,21 @@ let gomarket={
} else {
amttosell=myorders[i].amount
}
console.log( myroom + " trying to sell " + amttosell + " Energy on order size of " + myorders[i].amount + " with " + recheckavailtosell + " left")
console.log( myroom + " trying to sell " + amttosell + " " + mat + " on order size of " + myorders[i].amount + " with " + recheckavailtosell + " left and " + myorders.length + " orders open")
let mydeal = Game.market.deal(myorders[i].id, amttosell, myroom);
console.log(mydeal)
if(mydeal == 0){
console.log("Order Created")
} else if(mydeal==-6){
console.log("not enouhg resources")
} else if(mydeal == -8){
console.log("too many orders")
} else if (mydeal == -10){
console.log("Invalid arguments")
} else if (mydeal==-11){
console.log("terminal cooling down")
} else {
console.log(mydeal)
}
//} else {
// console.log("Too expensive")
//}

View File

@@ -31,11 +31,7 @@ let buildparts = {
if(!spawn.spawning){
let tobuild=[]
for(let totry of [
[WORK,WORK,WORK,WORK,WORK,MOVE],
[WORK,WORK,WORK,WORK,MOVE],
[WORK,WORK,WORK,MOVE],
[WORK,WORK,MOVE],
[WORK,MOVE]
[WORK,WORK,WORK,WORK,WORK,MOVE]
]){
let ispossible = spawn.canCreateCreep(totry)
if(ispossible==OK){
@@ -94,7 +90,11 @@ let buildparts = {
break;
}
}
let newcreep = spawn.createCreep(tobuild,CreepName,{spawnedat: Game.time,role:"phase" + Game.rooms[roomname].memory.phase +"worker"})
if(tobuild != null && tobuild != undefined){
let newcreep = spawn.createCreep(tobuild,CreepName,{spawnedat: Game.time,role:"phase" + Game.rooms[roomname].memory.phase +"worker"})
} else {
console.log("not enough e in " + roomname + " to spawn")
}
}}
},
@@ -124,6 +124,33 @@ let buildparts = {
let newcreep = spawn.createCreep(tobuild,CreepName,{spawnedat: Game.time,role:"mover"})
}}
},
spawnmineralmover: function(roomname) {
let myspawns=Game.rooms[roomname].find(FIND_MY_SPAWNS)
Game.rooms[roomname].memory.CreepNum++
let CreepName = 'MineralMover_' + roomname + "_" + (Game.rooms[roomname].memory.CreepNum)
for(let spawn of myspawns){
if(!spawn.spawning){
for(let totry of [
[MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY],//MOVE*6,WORK*5,CARRY*7
[MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY],// all * 5
[MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY],//move*5, work*4, carry*5
[MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY],//move*4,work*4,carry*4
[MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY],//move*4, work*3, carry*4
[MOVE,CARRY,CARRY,MOVE,CARRY,CARRY,MOVE,CARRY], //move*3,work*2, carry*3
[MOVE,CARRY,CARRY,MOVE,CARRY,CARRY], //move*2, work*2, carry*2
[MOVE,CARRY,CARRY,MOVE,CARRY],//move*2, work*1, carry*2
[MOVE,CARRY,CARRY]
]){
let ispossible = spawn.canCreateCreep(totry)
if(ispossible==OK){
tobuild=totry
break;
}
}
let newcreep = spawn.createCreep(tobuild,CreepName,{spawnedat: Game.time,role:"mineralmover"})
}}
},
spawnnrworker: function(roomname) {
console.log('1')

View File

@@ -32,7 +32,7 @@ let roleMiner = {
creep.moveTo(spawn);
}
} else {
let storagetargets = creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_STORAGE || s.structureType == STRUCTURE_CONTAINER || s.structureType == STRUCTURE_TERMINAL || s.structureType == STRUCTURE_FACTORY ) && _.sum(s.store) < s.storeCapacity) ;}});
let storagetargets = creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_TERMINAL || s.structureType == STRUCTURE_FACTORY ) && _.sum(s.store) < s.storeCapacity) ;}});
if(storagetargets){
if(this.transferAll(creep,storagetargets) == ERR_NOT_IN_RANGE) {
creep.moveTo(storagetargets,{ignoreCreeps:ignorecreeps})

132
role.mineralmover.js Normal file
View File

@@ -0,0 +1,132 @@
let mover={
run: function(creep) {
//creep.say("Moving Minerals")
let ignorecreeps=true
if(creep.memory.lastpos==undefined || creep.memory.timeatpos==undefined){
creep.memory.lastpos = creep.pos
creep.memory.timeatpos = 0
}
if(creep.memory.working==undefined){
creep.memory.working=false
}
let lastpos = _.create(RoomPosition.prototype, creep.memory.lastpos)
if(creep.pos.isEqualTo(lastpos)){
creep.memory.timeatpos = creep.memory.timeatpos+1
if(creep.memory.timeatpos>2){
//console.log(creep.name + " " + creep.memory.timeatpos)
ignorecreeps=false
} else { }
} else { creep.memory.timeatpos=0}
let filllevel = _.sum(creep.carry)
if(creep.memory.working && filllevel == 0) {
creep.memory.working = false;
creep.say('Gathering');
}
if(!creep.memory.working && filllevel == creep.carryCapacity) {
creep.memory.working = true;
creep.say('working');
}
if(creep.memory.working){
let terminaltarget = creep.room.terminal
if(creep.room.terminal){
if(terminaltarget.store.getUsedCapacity()<200000){
if(this.transferAll(creep,terminaltarget) == ERR_NOT_IN_RANGE) {
creep.moveTo(terminaltarget,{ignoreCreeps:ignorecreeps})
}
}
}
} else if ((creep.ticksToLive < 300 || creep.ticksToLive <= creep.memory.renewto) && (Game.rooms[creep.room.name].find(FIND_MY_SPAWNS, {filter: (r) =>{return ( r.store[RESOURCE_ENERGY]>200)}})) ) {
if(creep.memory.renewto == undefined){
creep.memory.renewto = 1200
} else {
if(creep.ticksToLive >= creep.memory.renewto){
delete creep.memory.renewto
}
}
//console.log(creep.name + ": " + creep.ticksToLive + " " + creep.memory.renewto)
creep.say('renewing')
let spawn = creep.pos.findClosestByRange(FIND_MY_SPAWNS)
if(spawn.renewCreep(creep) == ERR_NOT_IN_RANGE)
{
creep.moveTo(spawn);
}
} else {
if(filllevel < creep.carryCapacity){
/*
let nearestcontainer = creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_CONTAINER ) && s.store.getUsedCapacity('energy') >= 10) ;}});
if(creep.room.terminal){
let terminal = creep.room.terminal
let terminalenergy= terminal.store.getUsedCapacity('energy')
}
if(creep.room.storage){
let storage = creep.room.storage
let storageenergy=storage.store.getUsedCapacity('energy')
}
//console.log("Storage: " + storage.store.getUsedCapacity('energy'))
//console.log("Container: " + nearestcontainer.store.getUsedCapacity('energy')
try{
if(nearestcontainer == null){
}else {
storagetarget = nearestcontainer
}
}catch{
if(storageenergy > 0){
storagetarget = storage
} else if ( terminalenergy > 0) {
storagetarget = terminal
} else {
console.log("we're out of energy!")
storagetarget=storage
}
}*/
let storagetarget = creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_STORAGE || s.structureType == STRUCTURE_CONTAINER ) && (s.store.getUsedCapacity() > s.store.getUsedCapacity('energy') || s.store.getUsedCapacity('energy') > 200000)) ;}});
let droppedenergy = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {filter: (r) =>{return ( r.resourceType==RESOURCE_ENERGY&& r.amount>10)}});
let tombstone = creep.pos.findClosestByRange(FIND_TOMBSTONES, {filter: (r) =>{return ( r.store[RESOURCE_ENERGY]>200)}});
if((droppedenergy == undefined) && (tombstone==undefined)){
try{
// console.log(storagetarget.store.getUsedCapacity('energy')/storagetarget.store.getCapacity())
if(storagetarget.store.getUsedCapacity('energy')< 1000 && (storagetarget.store.getUsedCapacity('energy')/storagetarget.store.getCapacity() < .5 )){
//console.log("too much crap")
//console.log(storagetarget.store.getUsedCapacity())
//creep.travelTo(storagetarget);
}
} catch(e) {
//console.log("oops" + e)
}
try{
for(mat in storagetarget.store){
if(mat=='energy' && storagetarget.store.getUsedCapacity('energy') > 200000){
if(creep.withdraw(storagetarget,mat)== ERR_NOT_IN_RANGE) {
creep.say('Getting ' + mat )
creep.travelTo(storagetarget);
}
} else {
if(creep.withdraw(storagetarget,mat)== ERR_NOT_IN_RANGE) {
creep.say('Getting ' + mat )
creep.travelTo(storagetarget);
}
}
}
} catch (e){
//console.log(e)
}
}
if(!storagetarget && (creep.carry > 0)){
creep.memory.working=true
}
}
}
creep.memory.lastpos=creep.pos
},
transferAll: function(creep,targetStorage){
let result = 0;
for(mat in creep.store)
{
let tempResult = creep.transfer(targetStorage,mat);
if(tempResult !== ERR_INVALID_ARGS) {result = tempResult;}
}
return result;
}
}
module.exports = mover;

View File

@@ -8,6 +8,9 @@ let mover={
if(creep.memory.working==undefined){
creep.memory.working=false
}
if(creep.memory.assignedroom==undefined){
creep.memory.assignedroom=creep.room.name
}
let lastpos = _.create(RoomPosition.prototype, creep.memory.lastpos)
if(creep.pos.isEqualTo(lastpos)){
creep.memory.timeatpos = creep.memory.timeatpos+1
@@ -25,62 +28,108 @@ let mover={
creep.memory.working = true;
creep.say('working');
}
if(creep.memory.working){
let terminaltarget = creep.room.terminal
if(creep.pos.findClosestByPath(FIND_STRUCTURES, {filter: (s) => {return ((([STRUCTURE_SPAWN, STRUCTURE_EXTENSION, STRUCTURE_TOWER, STRUCTURE_LAB].includes(s.structureType)) && s.energy < s.energyCapacity))}})){
let spawntarget = creep.pos.findClosestByPath(FIND_STRUCTURES, {filter: (s) => {return (((s.structureType == STRUCTURE_EXTENSION || s.structureType == STRUCTURE_SPAWN || s.structureType == STRUCTURE_TOWER|| s.structureType == STRUCTURE_LAB) && s.energy < s.energyCapacity))}});
if(creep.transfer(spawntarget, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.moveTo(spawntarget,{ignoreCreeps:ignorecreeps})
}
}else if(creep.transfer(terminaltarget,RESOURCE_ENERGY)== ERR_NOT_IN_RANGE) {
creep.say('Putting Energy')
creep.travelTo(terminaltarget);
}
} else if ((creep.ticksToLive < 300 || creep.ticksToLive <= creep.memory.renewto) && (Game.rooms[creep.room.name].find(FIND_MY_SPAWNS, {filter: (r) =>{return ( r.store[RESOURCE_ENERGY]>1)}})) ) {
if(creep.memory.renewto == undefined){
creep.memory.renewto = 1200
} else {
if(creep.ticksToLive >= creep.memory.renewto){
delete creep.memory.renewto
}
}
//console.log(creep.name + ": " + creep.ticksToLive + " " + creep.memory.renewto)
creep.say('renewing')
let spawn = creep.pos.findClosestByRange(FIND_MY_SPAWNS)
if(spawn.renewCreep(creep) == ERR_NOT_IN_RANGE)
{
creep.moveTo(spawn);
}
if(creep.room.name != creep.memory.assignedroom){
creep.moveTo(Game.rooms[creep.memory.assignedroom].controller)
//Game.notify(creep.name + " Not in assigned room")
} else {
if(filllevel < creep.carryCapacity){
let storagetarget = creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_STORAGE || s.structureType == STRUCTURE_CONTAINER) && _.sum(s.store) >= 500) ;}});
let droppedenergy = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {filter: (r) =>{return ( r.resourceType==RESOURCE_ENERGY&& r.amount>200)}});
let tombstone = creep.pos.findClosestByRange(FIND_TOMBSTONES, {filter: (r) =>{return ( r.store[RESOURCE_ENERGY]>200)}});
if((droppedenergy == undefined) && (tombstone==undefined)){
if(creep.withdraw(storagetarget,RESOURCE_ENERGY)== ERR_NOT_IN_RANGE) {
creep.say('Getting Energy')
creep.travelTo(storagetarget);
if(creep.memory.working){
//let terminaltarget = creep.room.terminal
let spawntarget = creep.pos.findClosestByPath(FIND_STRUCTURES, {filter: (s) => {return ((([STRUCTURE_SPAWN, STRUCTURE_EXTENSION, STRUCTURE_TOWER, STRUCTURE_LAB].includes(s.structureType)) && s.energy < s.energyCapacity ))}})
if(spawntarget){
creep.say('ref sp')
if(creep.transfer(spawntarget, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.moveTo(spawntarget,{ignoreCreeps:ignorecreeps})
}
} else {
if(droppedenergy){
if(creep.pickup(droppedenergy) == ERR_NOT_IN_RANGE) {
if(global.verbosity>0){
creep.say("MTDE");
try{
creep.say('finding storage')
let mystorage = creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_STORAGE || s.structureType == STRUCTURE_CONTAINER) && s.store.getFreeCapacity()>0 ) ;}});
creep.say('got storage')
if(creep.transfer(mystorage, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.say('MvStor')
creep.moveTo(mystorage,{ignoreCreeps:ignorecreeps})
} else {
creep.say("Dumped")
}
} catch(e){
console.log(e)
}
}
/*else if(terminaltarget != creep.memory.pulledenergyfrom){
if(creep.transfer(terminaltarget,RESOURCE_ENERGY)== ERR_NOT_IN_RANGE ) {
creep.say('Putting Energy')
creep.travelTo(terminaltarget);
}
}*/
} else if ((creep.ticksToLive < 300 || creep.ticksToLive <= creep.memory.renewto) && (Game.rooms[creep.room.name].find(FIND_MY_SPAWNS, {filter: (r) =>{return ( r.store[RESOURCE_ENERGY]>200)}})) ) {
if(creep.memory.renewto == undefined){
creep.memory.renewto = 1200
} else {
if(creep.ticksToLive >= creep.memory.renewto){
delete creep.memory.renewto
}
}
//console.log(creep.name + ": " + creep.ticksToLive + " " + creep.memory.renewto)
creep.say('renewing')
let spawn = creep.pos.findClosestByRange(FIND_MY_SPAWNS)
if(creep.store.getUsedCapacity('energy') > 0){
creep.transfer(spawn,RESOURCE_ENERGY)
}
if(spawn.renewCreep(creep) == ERR_NOT_IN_RANGE)
{
creep.moveTo(spawn);
}
} else {
if(filllevel < creep.carryCapacity){
let storagetarget = creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_CONTAINER) && s.store.getUsedCapacity('energy') >= 200) ;}});
let droppedenergy = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {filter: (r) =>{return ( r.resourceType==RESOURCE_ENERGY&& r.amount>10)}});
let tombstone = creep.pos.findClosestByRange(FIND_TOMBSTONES, {filter: (r) =>{return ( r.store[RESOURCE_ENERGY]>200)}});
let ruins=creep.pos.findClosestByRange(FIND_RUINS, {filter: ruin => ruin.store.getUsedCapacity(RESOURCE_ENERGY) > 0});
console.log(creep.room.name + " " + creep.name + " " + creep.room.energyAvailable+":"+ creep.room.energyCapacityAvailable )
if(creep.room.energyAvailable < creep.room.energyCapacityAvailable || ((droppedenergy == undefined) && (tombstone==undefined) && (ruins==undefined))){
if(storagetarget===undefined||storagetarget==null){
creep.say('finding storage')
storagetarget=creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_STORAGE) && s.store.getUsedCapacity('energy') >= 10) ;}});
if((storagetarget==undefined ||storagetarget==null) && creep.room.terminal){
storagetarget=creep.room.terminal
}
creep.moveTo(droppedenergy,{ignoreCreeps:ignorecreeps})
}
if(creep.withdraw(storagetarget,RESOURCE_ENERGY)== ERR_NOT_IN_RANGE) {
creep.say('GEST')
creep.travelTo(storagetarget);
}
} else {
if(creep.withdraw(tombstone,RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
if(global.verbosity>0){
creep.say("MTTS");
if(ruins){
if(creep.withdraw(ruins,RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
if(global.verbosity>0){
creep.say("MTRU");
}
creep.moveTo(ruins,{ignoreCreeps:ignorecreeps})
}
}else if(droppedenergy){
if(creep.pickup(droppedenergy) == ERR_NOT_IN_RANGE) {
if(global.verbosity>0){
creep.say("MTDE");
}
creep.moveTo(droppedenergy,{ignoreCreeps:ignorecreeps})
}
} else {
if(creep.withdraw(tombstone,RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
if(global.verbosity>0){
creep.say("MTTS");
}
creep.moveTo(tombstone.pos,{ignoreCreeps:ignorecreeps})
}
creep.moveTo(tombstone.pos,{ignoreCreeps:ignorecreeps})
}
}
if(!storagetarget && (creep.carry > 0)){
creep.memory.working=true
}
}
}
creep.memory.lastpos=creep.pos
}
creep.memory.lastpos=creep.pos
}
}
module.exports = mover;

View File

@@ -1,6 +1,23 @@
//'use strict';
let Phase0Worker = {
run: function(creep) {
let ignorecreeps=true
if(creep.memory.lastpos==undefined || creep.memory.timeatpos==undefined){
creep.memory.lastpos = creep.pos
creep.memory.timeatpos = 0
}
if(creep.memory.assignedroom==undefined){
creep.memory.assignedroom=creep.room.name
}
let lastpos = _.create(RoomPosition.prototype, creep.memory.lastpos)
if(creep.pos.isEqualTo(lastpos)){
creep.memory.timeatpos = creep.memory.timeatpos+1
if(creep.memory.timeatpos>2){
//console.log(creep.name + " " + creep.memory.timeatpos)
ignorecreeps=false
} else { }
} else { creep.memory.timeatpos=0}
let filllevel = _.sum(creep.carry)
//creep.say(creep.room.memory.maphits[creep.pos.x + '-' + creep.pos.y].hits)
if(creep.memory.working && filllevel == 0) {
@@ -30,20 +47,29 @@ let Phase0Worker = {
}
} else {
let droppedenergy = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {filter: {resourceType: RESOURCE_ENERGY}});
if(droppedenergy == undefined){
if(Game.getObjectById(creep.memory.destsource.id)==undefined){creep.memory.destsource=undefined}
let ruins=creep.pos.findClosestByRange(FIND_RUINS, {filter: ruin => ruin.store.getUsedCapacity(RESOURCE_ENERGY) > 0});
if(droppedenergy == undefined && ruins==undefined){
if((Game.getObjectById(creep.memory.destsource.id)==undefined)){creep.memory.destsource=undefined}
let mysource=Game.getObjectById(creep.memory.destsource.id)
//mysource=creep.pos.findClosestByRange( FIND_SOURCES )
if(creep.harvest(mysource) == ERR_NOT_IN_RANGE){
creep.travelTo(mysource);
}
} else {
if(droppedenergy){
if(creep.pickup(droppedenergy) == ERR_NOT_IN_RANGE) {
if(global.verbosity>0){
creep.say("MTDE");
}
creep.travelTo(droppedenergy);
}
} } else {
if(creep.withdraw(ruins,RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
if(global.verbosity>0){
creep.say("MTRU");
}
creep.moveTo(ruins,{ignoreCreeps:ignorecreeps})
}
}
}
}
}

View File

@@ -21,104 +21,171 @@ let Phase1Worker = {
let road = creep.pos.lookFor(LOOK_STRUCTURES);
let filllevel = _.sum(creep.carry)
if(creep.memory.working && filllevel == 0) {
creep.memory.working = false;
creep.say('Gathering');
}
if(!creep.memory.working && creep.carry.energy == creep.carryCapacity) {
creep.memory.working = true;
creep.say('working');
}
if(creep.memory.working){
let look=creep.pos.lookFor(LOOK_STRUCTURES)
let storagetargets = creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_STORAGE || s.structureType == STRUCTURE_CONTAINER || s.structureType == STRUCTURE_TERMINAL ) && _.sum(s.store) < s.storeCapacity) ;}});
if(creep.room.memory.NeedsRecharge==1){
if(creep.upgradeController(creep.room.controller) == ERR_NOT_IN_RANGE) {
creep.say('!MTRC!')
creep.say(creep.room.controller.ticksToDowngrade)
creep.moveTo(creep.room.controller)
}
} else if((creep.pos.findClosestByPath(FIND_STRUCTURES, {filter: (s) => {return ((([STRUCTURE_SPAWN, STRUCTURE_EXTENSION, STRUCTURE_TOWER].includes(s.structureType)) && s.energy < s.energyCapacity))}}))&& (creep.room.memory.movercount<1||creep.room.memory.movercount==undefined)){
let spawntarget = creep.pos.findClosestByPath(FIND_STRUCTURES, {filter: (s) => {return (((s.structureType == STRUCTURE_EXTENSION || s.structureType == STRUCTURE_SPAWN || s.structureType == STRUCTURE_TOWER) && s.energy < s.energyCapacity))}});
if(creep.transfer(spawntarget, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.moveTo(spawntarget,{ignoreCreeps:ignorecreeps})
}
} else if(creep.pos.findClosestByPath(FIND_STRUCTURES, {filter: (s) => {return ((([STRUCTURE_RAMPART].includes(s.structureType)) && s.hits < 20000))}})){
let ramparttarget = creep.pos.findClosestByPath(FIND_STRUCTURES, {filter: (s) => {return (((s.structureType == STRUCTURE_RAMPART) && s.hits < s.hitsMax))}});
if(creep.repair(ramparttarget) == ERR_NOT_IN_RANGE) {
creep.moveTo(ramparttarget,{ignoreCreeps:ignorecreeps})
}
} else if(creep.pos.findClosestByRange(FIND_CONSTRUCTION_SITES)){
target = creep.pos.findClosestByRange(FIND_CONSTRUCTION_SITES)
if(creep.build(target) == ERR_NOT_IN_RANGE) {
if (road.length > 0) {creep.repair(road);}
if(creep.room.name == creep.memory.assignedroom){
if(creep.memory.working && filllevel == 0) {
creep.memory.working = false;
creep.say('Gathering');
}
if(!creep.memory.working && creep.carry.energy == creep.carryCapacity) {
creep.memory.working = true;
creep.say('working');
}
if(creep.memory.working){
let look=creep.pos.lookFor(LOOK_STRUCTURES)
let storagetargets = creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_STORAGE || s.structureType == STRUCTURE_TERMINAL ) && _.sum(s.store) < s.store.getCapacity()) ;}});
if(creep.room.memory.NeedsRecharge==1){
if(creep.upgradeController(creep.room.controller) == ERR_NOT_IN_RANGE) {
creep.say(creep.room.controller.ticksToDowngrade + " of " + CONTROLLER_DOWNGRADE[creep.room.controller.level] * .2)
creep.moveTo(creep.room.controller)
}
} else if((creep.pos.findClosestByPath(FIND_STRUCTURES, {filter: (s) => {return ((([STRUCTURE_SPAWN, STRUCTURE_EXTENSION, STRUCTURE_TOWER,STRUCTURE_LINK].includes(s.structureType)) && s.energy < s.energyCapacity))}}))&& (creep.room.memory.movercount<1||creep.room.memory.movercount==undefined)){
let spawntarget = creep.pos.findClosestByPath(FIND_STRUCTURES, {filter: (s) => {return (((s.structureType == STRUCTURE_EXTENSION || s.structureType == STRUCTURE_SPAWN || s.structureType == STRUCTURE_TOWER) && s.energy < s.energyCapacity))}});
if(creep.transfer(spawntarget, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.moveTo(spawntarget,{ignoreCreeps:ignorecreeps})
}
} else if(creep.pos.findClosestByPath(FIND_STRUCTURES, {filter: (s) => {return ((([STRUCTURE_RAMPART].includes(s.structureType)) && s.hits < 20000))}})){
let ramparttarget = creep.pos.findClosestByPath(FIND_STRUCTURES, {filter: (s) => {return (((s.structureType == STRUCTURE_RAMPART) && s.hits < s.hitsMax))}});
if(creep.repair(ramparttarget) == ERR_NOT_IN_RANGE) {
creep.moveTo(ramparttarget,{ignoreCreeps:ignorecreeps})
}
} else if(creep.room.memory.currentconstruction){
target = Game.getObjectById(creep.room.memory.currentconstruction.id)
creep.moveTo(target,{ignoreCreeps:ignorecreeps})
if(creep.build(target) == ERR_NOT_IN_RANGE) {
if (road.length > 0) {creep.repair(road);}
creep.moveTo(target,{ignoreCreeps:ignorecreeps})
}
} else if(storagetargets && creep.room.storage&& creep.room.controller.level*125000> creep.room.storage.store.getUsedCapacity('energy')){
if(creep.transfer(storagetargets, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
if (road.length > 0) {creep.repair(road);}
creep.moveTo(storagetargets,{ignoreCreeps:ignorecreeps})
}
}else {
if(creep.upgradeController(creep.room.controller) == ERR_NOT_IN_RANGE) {
creep.say('MTRC')
if (road.length > 0) {creep.repair(road);}
creep.moveTo(Game.rooms[creep.memory.assignedroom].controller,{ignoreCreeps:ignorecreeps})
}
}
} else if(storagetargets){
if(creep.transfer(storagetargets, RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
if (road.length > 0) {creep.repair(road);}
creep.moveTo(storagetargets,{ignoreCreeps:ignorecreeps})
}
}else {
if(creep.upgradeController(creep.room.controller) == ERR_NOT_IN_RANGE) {
creep.say('MTRC')
if (road.length > 0) {creep.repair(road);}
creep.moveTo(Game.rooms[creep.memory.assignedroom].controller,{ignoreCreeps:ignorecreeps})
} else if (creep.pos.findClosestByRange(FIND_MY_SPAWNS) && (creep.ticksToLive < 300 || creep.ticksToLive <= creep.memory.renewto) && (Game.rooms[creep.room.name].find(FIND_MY_SPAWNS, {filter: (r) =>{return ( r.store[RESOURCE_ENERGY]>200)}})) ) {
if(creep.memory.renewto == undefined){
creep.memory.renewto = 1200
} else {
if(creep.ticksToLive >= creep.memory.renewto){
delete creep.memory.renewto
}
}
}
} else if ((creep.ticksToLive < 300 || creep.ticksToLive <= creep.memory.renewto) && (Game.rooms[creep.room.name].find(FIND_MY_SPAWNS, {filter: (r) =>{return ( r.store[RESOURCE_ENERGY]>1)}})) ) {
if(creep.memory.renewto == undefined){
creep.memory.renewto = 1200
} else {
if(creep.ticksToLive >= creep.memory.renewto){
delete creep.memory.renewto
}
}
creep.say('renewing')
console.log(creep.name + ": " + creep.ticksToLive + " " + creep.memory.renewto)
let spawn = creep.pos.findClosestByRange(FIND_MY_SPAWNS)
if(creep.room.memory.NeedsRecharge==1 && creep.carry.energy>0){
if(creep.upgradeController(creep.room.controller) == ERR_NOT_IN_RANGE) {
creep.say('!MTRC!')
creep.say(creep.room.controller.ticksToDowngrade)
creep.moveTo(creep.room.controller)
}
} else {
if(spawn.renewCreep(creep) == ERR_NOT_IN_RANGE){
creep.moveTo(spawn);
}
}
} else {
let droppedenergy = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {filter: (r) =>{return ( r.resourceType==RESOURCE_ENERGY&& r.amount>200)}});
let tombstone = creep.pos.findClosestByRange(FIND_TOMBSTONES, {filter: (r) =>{return ( r.store[RESOURCE_ENERGY]>200)}});
//console.log(tombstones)
if((droppedenergy == undefined) && (tombstone==undefined)){
if(Game.getObjectById(creep.memory.destsource.id)==undefined){creep.memory.destsource=undefined}
let mysource=Game.getObjectById(creep.memory.destsource.id)
if(creep.harvest(mysource) == ERR_NOT_IN_RANGE){
creep.moveTo(mysource,{ignoreCreeps:ignorecreeps})
}
} else {
if(droppedenergy){
if(creep.pickup(droppedenergy) == ERR_NOT_IN_RANGE) {
if(global.verbosity>0){
creep.say("MTDE");
creep.say('renewing')
console.log(creep.name + ": " + creep.ticksToLive + " " + creep.memory.renewto)
let spawn = creep.pos.findClosestByRange(FIND_MY_SPAWNS)
if(spawn != undefined && spawn!= null){
if(creep.room.memory.NeedsRecharge==1 && creep.carry.energy>0){
if(creep.upgradeController(creep.room.controller) == ERR_NOT_IN_RANGE) {
creep.say(creep.room.controller.ticksToDowngrade + " of " + (CONTROLLER_DOWNGRADE[creep.room.controller.level] * .2))
creep.moveTo(creep.room.controller)
}
creep.moveTo(droppedenergy,{ignoreCreeps:ignorecreeps})
} else {
creep.transfer(spawn, RESOURCE_ENERGY)
if(spawn.renewCreep(creep) == ERR_NOT_IN_RANGE){
creep.say('MVSP')
creep.moveTo(spawn);
}
}
} else {
if(creep.withdraw(tombstone,RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
if(global.verbosity>0){
creep.say("MTTS");
creep.memory.renewto=1
}
} else {
let droppedenergy = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES, {filter: (r) =>{return ( r.resourceType==RESOURCE_ENERGY&& r.amount>200)}});
let tombstone = creep.pos.findClosestByRange(FIND_TOMBSTONES, {filter: (r) =>{return ( r.store[RESOURCE_ENERGY]>200)}});
let ruins=creep.pos.findClosestByRange(FIND_RUINS, {filter: ruin => ruin.store.getUsedCapacity(RESOURCE_ENERGY) > 0});
let spawn= creep.pos.findClosestByPath(FIND_STRUCTURES, {filter: (s) => {return ( s.structureType == STRUCTURE_SPAWN)}});
//console.log(tombstone)
if((droppedenergy == undefined || droppedenergy==null) && (tombstone==undefined || tombstone==null) && (spawn!=undefined || spawn!=null) && (ruins==undefined || ruins==null)){
creep.say("1")
if(Game.getObjectById(creep.memory.destsource.id)==undefined){creep.memory.destsource=undefined}
let mysource=Game.getObjectById(creep.memory.destsource.id)
try{
//console.log(creep.room.memory.creepcounts)
if((mysource.energy==0 || ((creep.room.memory.creepcounts.sourceminer!=null ||creep.room.memory.creepcounts.sourceminer!=undefined )))){
creep.say("2.1")
//creep.say("No Energy Left to get")
let storagetarget = creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_CONTAINER || s.structureType == STRUCTURE_LINK) && s.store.getUsedCapacity('energy') >= 100) ;}});
if(storagetarget===undefined || storagetarget==null){
creep.say('2.2')
storagetarget=creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_STORAGE) && s.store.getUsedCapacity('energy') >= creep.room.controller.level * 125000) ;}});
if((storagetarget===undefined || storagetarget==null) && creep.room.terminal && creep.room.terminal.store.getUsedCapacity('energy') > 100000){
creep.say('2.3')
storagetarget=creep.room.terminal
}
}
//console.log(Game.getObjectById(storagetarget.id))
if((storagetarget != undefined || storagetarget != null)){
if( creep.withdraw(storagetarget,RESOURCE_ENERGY)== ERR_NOT_IN_RANGE){
creep.say('3')
//creep.say('Getting Energy')
creep.travelTo(storagetarget);
}
} else {
if(creep.harvest(mysource) == ERR_NOT_IN_RANGE){
creep.moveTo(mysource,{ignoreCreeps:ignorecreeps})
}
creep.say("NSE-Ming")
}
}else {
if(creep.harvest(mysource) == ERR_NOT_IN_RANGE){
creep.moveTo(mysource,{ignoreCreeps:ignorecreeps})
}
}
creep.moveTo(tombstone.pos,{ignoreCreeps:ignorecreeps})
} catch(e){
console.log(e)
}
} else {
if(droppedenergy){
if(creep.pickup(droppedenergy) == ERR_NOT_IN_RANGE) {
if(global.verbosity>0){
creep.say("MTDE");
}
creep.moveTo(droppedenergy,{ignoreCreeps:ignorecreeps})
}
} else if (tombstone) {
if(creep.withdraw(tombstone,RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
if(global.verbosity>0){
creep.say("MTTS");
}
creep.moveTo(tombstone.pos,{ignoreCreeps:ignorecreeps})
}
} else if (ruins){
if(creep.withdraw(ruins,RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
if(global.verbosity>0){
creep.say("MTTS");
}
creep.moveTo(ruins,{ignoreCreeps:ignorecreeps})
}
} else if(spawn==null || spawn==undefined){
storagetarget=creep.pos.findClosestByRange(FIND_STRUCTURES, {filter: (s) => {return ((s.structureType == STRUCTURE_STORAGE)) ;}});
if(storagetarget){
if(creep.withdraw(storagetarget,RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
if(global.verbosity>0){
creep.say("MTTS");
}
creep.moveTo(storagetarget,{ignoreCreeps:ignorecreeps})
}
} else {
let mysource=Game.getObjectById(creep.memory.destsource.id)
if(creep.harvest(mysource) == ERR_NOT_IN_RANGE){
creep.moveTo(mysource,{ignoreCreeps:ignorecreeps})
}
}
} else {
creep.say("IDK")
}
}
}
creep.memory.lastpos=creep.pos
} else {
creep.moveTo(Game.rooms[creep.memory.assignedroom].controller)
}
creep.memory.lastpos=creep.pos
}
}
};
module.exports = Phase1Worker;

View File

@@ -1,12 +1,84 @@
let rolesourceMiner = {
run: function(creep) {
try{
//if(Game.getObjectById(creep.memory.destsource.id)==undefined){creep.memory.destsource=undefined}
let ignorecreeps=true
//console.log('running sourceminer')
let mysource=Game.getObjectById(creep.memory.destsource.id)
if(creep.harvest(mysource) == ERR_NOT_IN_RANGE) {
creep.travelTo(mysource);
if ((creep.ticksToLive < 300 || creep.ticksToLive <= creep.memory.renewto) && (Game.rooms[creep.room.name].find(FIND_MY_SPAWNS, {filter: (r) =>{return ( r.store[RESOURCE_ENERGY]>200)}})) ) {
if(creep.memory.renewto == undefined){
creep.memory.renewto = 1200
} else {
if(creep.ticksToLive >= creep.memory.renewto){
delete creep.memory.renewto
}
}
creep.say('renewing')
console.log(creep.name + ": " + creep.ticksToLive + " " + creep.memory.renewto)
let spawn = creep.pos.findClosestByRange(FIND_MY_SPAWNS)
if(creep.room.memory.NeedsRecharge==1 && creep.carry.energy>0){
if(creep.upgradeController(creep.room.controller) == ERR_NOT_IN_RANGE) {
creep.say(creep.room.controller.ticksToDowngrade + " of " + (CONTROLLER_DOWNGRADE[creep.room.controller.level] * .2))
creep.moveTo(creep.room.controller)
}
} else {
if(spawn.renewCreep(creep) == ERR_NOT_IN_RANGE){
creep.moveTo(spawn);
}
}
} else{
try{
creep.say('1')
let destcontainer=Game.getObjectById(creep.memory.destsource.id).pos.findInRange(FIND_STRUCTURES,1,{filter: (s) => {return (s.structureType == STRUCTURE_CONTAINER && s.store.getFreeCapacity() > 0) ;}})
//console.log(creep.room.name + " " + destcontainer)
if(destcontainer != undefined || destcontainer != null){
creep.say('2')
console.log(creep.name + " " + destcontainer[0].id)
creep.travelTo(destcontainer[0])
if(creep.harvest(mysource) == ERR_NOT_IN_RANGE || creep.harvest(mysource)==ERR_NOT_ENOUGH_RESOURCES) {
//let mycontainer = creep.find(FIND_STRUCTURES, {filter: (s) => {return (s.structureType == STRUCTURE_CONTAINER) ;}});
creep.travelTo(destcontainer[0],{ignoreCreeps:ignorecreeps});
}
} else {
creep.say('3')
if(creep.harvest(mysource) == ERR_NOT_IN_RANGE|| creep.harvest(mysource)==ERR_NOT_ENOUGH_RESOURCES) {
//let mycontainer = creep.find(FIND_STRUCTURES, {filter: (s) => {return (s.structureType == STRUCTURE_CONTAINER) ;}});
creep.travelTo(mysource,{ignoreCreeps:ignorecreeps});
}
}
} catch(e){
console.log(e)
}
}
}
} catch(e){
console.log(e)
}
},
computeSourceAccessPoints: function(room, source){
const roomTerrain = room.getTerrain();
var accessPoints = 0;
for(var x = -1;x<=1;x++)
{
for(var y = -1;y<=1;y++)
{
if(x==0 && y==0){continue;}
if(roomTerrain.get(source.pos.x+x,source.pos.y+y)!=1){accessPoints++;}
}
}
return accessPoints;
},
checkminablepositions: function(name){
let x = this.pos.x;
let y = this.pos.y;
let walkable = this.room.lookForAtArea(
LOOK_TERRAIN,
y - 1, // top
x - 1, // left
y + 1, // bottom
x + 1, // right
true // asArray
).filter(o => o[LOOK_TERRAIN] !== 'wall');
return walkable.length;
}
};
module.exports = rolesourceMiner;